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Readings II

Required Readings

  • Do, E. Y. and M. Gross, (2007) Environments for Creativity, a Lab for Making Things in Creativity and Cognition, 27-26, ACM SIGCHI. [pdf]
  • Costello, B. and E. Edmonds (2007). A study in play, pleasure and interaction design. Proceedings of the 2007 conference on Designing pleasurable products and interfaces, 76-91, ACM. [pdf]
  • De Kort, Y. A. W. and W. A. Ijsselsteijn (2008). "People, places, and play: player experience in a socio-spatial context." Computers in Entertainment (CIE) 6(2): 18. [pdf]
  • Gregory, D. A. and D. M. Elizabeth (2000). "Charting past, present and future research in ubiquitous computing." ACM Transactions on Computer-Human Interaction 7(1): 29-58. [pdf]
  • Pausch, R. (2007-2009). The Last Lecture – Really Achieving Your Childhood Dream (Book and Video).
  • Colenso, M. (2008). "Can house music solve the energy crisis?" [web page].

Supplemental Readings

  • Brosterman, Norman, (1997) Inventing Kindergarten, Harry J. Abrams Publishing
  • Rand, P, 1965 Design and the Play Instinct, in Education of Vision, ed. Gyorgy Kepes (George Braziller. 1965) (pp154-173) rand-play.pdf
  • The Importance of Play in Promoting Healthy Child Development and Maintaining Strong Parent-Child Bonds, by Kenneth R. Ginsburg for the American Academy of Pediatrics (2007) play.pdf
  • The Importance of Play in Promoting Healthy Child Development and Maintaining Strong Parent-Child Bonds play.pdf
  • Computer support for children's collaborative fantasy play and storytelling, Kimiko Ryokai, Justine Cassell, December 1999, CSCL '99: Proceedings of the 1999 conference on Computer support for collaborative learning CSCL99.pdf
  • Fullerton, Tracy, Jenova Chen, Kellee Santiago, Erik Nelson, Vincent Diamante, Aaron Meyers, Glenn Song, John DeWeese, "That Cloud Game: Dreaming (and Doing) Innovative Game Design" ACM Siggraph Video Game Symposium, Boston, MA, July 2006
  • Escape Machine: teaching computational thinking with a tangible state machine game," Michael Philetus Weller, Ellen Yi-Luen Do and Mark D Gross, in Interaction Design and Children (IDC '08), Chicago, June 11-13 pdf
  • Check out a chapter (or two) from [Beyond Fun: Serious Games and Media] (Google Book)
  • Mitchel Resnick, Amy Bruckman, Fred Martin, 1996, Pianos not stereos: creating computational construction kits, Interactions, Vol 3, issue 5: 40-50
  • Thinkertoys: A Handbook of Creative-Thinking Techniques Google Book
    Thinkpak, a brainstorming card deck - by Michael Michalko web
  • Are we heading for a human powered future? http://edition.cnn.com/2008/TECH/science/08/01/Human.power/index.html
  • Issues of Popular Science http://books.google.com/books?id=5gxIBYlChPwC&source=gbs_navlinks_s


Additional References

FUN STUFF


HUMAN POWER ENERGY


MECHANICAL MOVEMENT


OTHER PHYSICAL COMPUTING RESOURCES