Required Readings
- Do, E. Y. and M. Gross, (2007) Environments for Creativity, a
Lab for Making Things in Creativity and Cognition, 27-26, ACM SIGCHI. [pdf]
- Costello, B. and E. Edmonds (2007). A study in play, pleasure
and interaction design. Proceedings of the 2007 conference on Designing
pleasurable products and interfaces, 76-91, ACM. [pdf]
- De Kort, Y. A. W. and W. A. Ijsselsteijn (2008). "People,
places, and play: player experience in a socio-spatial context."
Computers in Entertainment (CIE) 6(2): 18. [pdf]
- Gregory, D. A. and D. M. Elizabeth (2000). "Charting past,
present and future research in ubiquitous computing." ACM
Transactions on Computer-Human Interaction 7(1): 29-58. [pdf]
- Pausch, R. (2007-2009). The Last Lecture – Really Achieving
Your Childhood Dream (Book and Video).
- Colenso, M. (2008). "Can house music solve the energy
crisis?" [web
page].
Supplemental Readings
- Brosterman, Norman, (1997) Inventing Kindergarten, Harry J.
Abrams Publishing
- Rand, P, 1965 Design and the Play Instinct, in Education of
Vision, ed. Gyorgy Kepes (George Braziller. 1965) (pp154-173) rand-play.pdf
- The Importance of Play in Promoting Healthy Child Development
and Maintaining Strong Parent-Child Bonds, by Kenneth R. Ginsburg for the
American Academy of Pediatrics (2007) play.pdf
- The Importance of Play in Promoting Healthy Child Development
and Maintaining Strong Parent-Child Bonds play.pdf
- Computer support for children's collaborative fantasy play
and storytelling, Kimiko Ryokai, Justine Cassell, December 1999, CSCL '99:
Proceedings of the 1999 conference on Computer support for collaborative
learning CSCL99.pdf
- Fullerton, Tracy, Jenova Chen, Kellee Santiago, Erik Nelson,
Vincent Diamante, Aaron Meyers, Glenn Song, John DeWeese, "That Cloud
Game: Dreaming (and Doing) Innovative Game Design" ACM Siggraph Video
Game Symposium, Boston, MA, July 2006
- Escape Machine: teaching computational thinking with a
tangible state machine game," Michael Philetus Weller, Ellen Yi-Luen
Do and Mark D Gross, in Interaction Design and Children (IDC '08),
Chicago, June 11-13 pdf
- Check out a chapter (or two) from [Beyond Fun: Serious Games and Media] (Google
Book)
- Mitchel Resnick, Amy Bruckman, Fred Martin, 1996, Pianos not
stereos: creating computational construction kits, Interactions, Vol 3,
issue 5: 40-50
- Thinkertoys: A Handbook of Creative-Thinking Techniques Google Book
Thinkpak,
a brainstorming card deck - by Michael Michalko web - Are we heading for a human powered future? http://edition.cnn.com/2008/TECH/science/08/01/Human.power/index.html
- Issues of Popular Science http://books.google.com/books?id=5gxIBYlChPwC&source=gbs_navlinks_s
Additional
References
FUN STUFF
HUMAN POWER ENERGY
MECHANICAL MOVEMENT
OTHER PHYSICAL COMPUTING
RESOURCES
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