All Errata and New Rules are Official from the Kenzer staff. There will be no unofficial material here, but maybe some semi-official. Errata Here is the Aces & Eights First Printing Errata. All errata was incorporated into the Second Printing. Here is the Second Printing Errata. All errata will be incorporated into the Third Printing. Here is the the Shootist's Guide Errata. New or clarified rules New rules will be highlighted in white. Semi-official rules will be clearly indicated. This is actually an old rule but it seems to come up on the forums quite often. The basic stats (STR, INT, WIS, DEX, CON, LKS, & CHA) cannot be improved using saved or earned BP's after initial character generation. Additionally a rule that allowed you to change your stats around in initial generation was too late to make it in Second Printing. For a cost of 25 BP's a player can swap any 2 ability scores. For a cost of 50 BP's a player can arrange her scores any way she likes When asked if the Dirty Tricks used in the Jury Trial rules were restricted to the defense Jolly Blackburn answered: The dirty tricks used by the the defendant's side in a jury trial can also be used by by the prosecution as well. SEMI-OFFICIAL The double dice for head wounds rules question still comes up as it was still not explicitly stated in second printing either. All head injuries, no matter the weapon, cause double dice damage. Drop the +1, if a weapon has one. For example, if a hand axe deals d6+1 damage, it deals 2d6 to the victim's head. Space reserved. Aces & Eights: Shattered Frontier, Hackmaster and related indicia are copyright by Kenzer & Company. |
