
- World of Spectrum's In Memoriam page for Joffa
- Wos: Rest in Peace, Jonathan Smith (was: Frobush Absence)
- Wos: A message From Jonathan Smith's sister
- Doug Burns' blog which has some posts on remembering Joffa
- Paul Hughes' blog entry
- Brian Beuken's blog entry
- Announcement thread in Retro Gamer forums
- Matty on Games blog post
- A nice tribute by Graeme Mason
- Feature article about the Special FX 1-bit music engine and Joffa's part in it at 1-Bit Music News
Anyway, this page is a tribute of sorts to his legacy. Although there are some who might disagree, this is going to be a celebration of what he accomplished and not a criticism of his personal issues. There'll be no links to bilious rants on The Ocean Experience forums here - He deserves much better than that!
Interviews
- Interview with ZX Specticle (WoS archived copy)
- Interview with The Retro Brothers for their Spectrum Games blog
- Interview at the ZX Golden Years website
Quotes
From The Ocean Experience forums
- "Everyone has their agender. Mine was to smile - when I really wanted to run away."
- "Paul Owen's mistake(s) was/is that he thinks Cobra was actually written, where as, in reality, it just appeared out of nowhere. I know that the scroll in Hysteria confused him - he couldn't understand how I could get so much detail in there by using the 'push/stack' display technique. Hysteria doesn't use the 'push/stack' display technique. Simple when you think about it. "
- "One day we'll all get together again. Bring a gun."
From the World of Spectrum forums
From the Fortean Times forums
"I hate pressing on the 'SUBMIT' button!
What does that mean exactly?"
"I can't justify his actions! That's not for me to comment upon (he says, commenting upon his actions)!"
"I can't justify his actions! That's not for me to comment upon (he says, commenting upon his actions)!"
Joffa on the web
- Old website on btinernet at archive.org
- New website (with gut-wrenching "New Site Soon" message) - Archived content at archive.org
- YouTube profile (warning: bizarre material)
- Joffa Smifff's Flickr photostream! (more unusual imagery)
- Wikipedia entry - Please help to complete it!
Chronology (WIP)
List of all his games with links highlighting any notable features. I also plan to document some of the code he wrote, i.e. the scroll routine in Cobra, and graphics that he designed. There are others who are trying to catalogue some of his artwork and other works and in time I hope to link these in here.
| Year | Title | Contribution | ZX Spectrum | Atari ST | Game Boy | SNES | Sega Megadrive | Mobile | GBA | Gizmondo |
| 1984 | Pud Pud in Weird World (Music by Christine Smith) |
Code, GFX, SFX | x | |||||||
| 1984 | Kong Strikes Back! | GFX | x | |||||||
| 1985 | Hyper Sports | Code, GFX, SFX | x | |||||||
| 1985 | Daley Thompson's Supertest | Shared Code & GFX | x | |||||||
| 1985 | Street Hawk Subscriber's Edition |
Game GFX | x | |||||||
| 1986 | Mikie | Code, GFX, SFX | x | |||||||
| 1986 | Green Beret | Code, GFX, SFX | x | |||||||
| 1986 | Cobra | Code, GFX, SFX | x | |||||||
| 1986 | Ping Pong | GFX and Sound assist |
x | |||||||
| 1986 | Terra Cresta | Code, GFX, SFX | x | |||||||
| 1987 | Hysteria | Code, GFX, SFX | x | |||||||
| 1988 | Firefly | Code, GFX, SFX | x | |||||||
| 1988 | Hyper Active | Code, GFX, SFX | x | |||||||
| 1989 | Batman: The Caped Crusader | Code | x | |||||||
| 1990 | Red Heat | x | ||||||||
| 1990 | Midnight Resistance | x | ||||||||
| 1991 | Recoil | x | ||||||||
| 1991 | Hudson Hawk | x | ||||||||
| 1992 | Mr Do! | x | ||||||||
| 1992 | Spider-Man and the X-Men: Arcade's Revenge |
x | ||||||||
| 1994 | Power Drive | x | ||||||||
| 2000 | Airlock | x | ||||||||
| 2001 | Apprentice AKA 'Fluffy' | x | ||||||||
| 2002 | Ripping Friends | x | ||||||||
| 2003 | Looney Tunes Back In Action | x | ||||||||
| 2004 | All Star Baseball 2004 | x | ||||||||
| 2005 | Momma, Can I Mow The Lawn? | x | ||||||||
| 2006 ? | Saucer (unfinished) | x | ||||||||
| 2007 ? | Burger (128k - unfinished) | x |
Miscellaneous unsorted links:
First stage in Retaliot, an MSX shoot-em-up done for a coding compo in 2009 - Guest graphics by Joffa