Carrot Islands

While WadleTown was running nicely, Airpressure decided to make a sequel. Together with Falcury they started working on WadlCury Ville.

During the creation of WadlCury Ville, Airpressure decided to leave the project because it didn't become quite how she wanted it. With loads of concepts, she started working on Carrot Islands.
Falcury proceeded creating WCV, renaming it to Ogi City.

Again, Carrot Islands was meant to be 'different'. It had to have the originality of WadleTown, and again, more features.
This was the first time that a 'hotel' level turned into a whole island. You really had to walk for some miles before you ended up in another town. Countrysides, mountains and forests had to fill in this space. While it was a different experience, it consumed so much area that could have been better used. The project has never been finished. You could guess that the level would get too big for JJ2 that it will trigger Access Violation... 

The project stopped around 40 percent completion and has been hosted a couple of times.
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RabbitHotel.j2t
(147k)
Pieter Valkema,
Jun 10, 2009 1:23 PM
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wadeiland2.j2l
(61k)
J.B. Lancel,
Jun 10, 2009 1:13 PM