Jim Laurino
Oceanside, CA 92056
1-760-758-4595
jlaurino67@gmail.com
CAREER SUMMARY:
6 years professional experience with C/C++ and OOP. 1 year professional
experience with multithreaded programming, this includes communication between processors using RPC systems. 1 year professional experience with Visual Basic.
TECHNICAL SUMMARY:
C/C++, Object Oriented Programming, Visual C++ 6.0, Code Warrior, Playstation 2 EE and IOP programming, Game Cube, X-Box, PC, Multithreaded Programming, Direct Sound API, Direct Music API, MFC, Visual Basic, VBScript, JavaScript, HTML, XML, Inventory Control Systems, Musyx, Sound Forge 4.5, Cakewalk Pro Audio 9.0
WORK EXPERIENCE:
TRUCK DRIVING Interstate Distributor Corp 09/21/2004 - present
Cross country truck driving.
TRUCK DRIVING Cedar Rapids Steel Transport(CRST ) 09/15/2003 - 09/15/2004
Cross country truck driving.
SOFTWARE ENGINEERING Vision Scape Interactive 05/15/02 - 02/03/03.
VSI is a premier interactive game and 3D animation studio. VSI develops games and cinematics for X-Box, Game Cube and Playstation 2. Created 3D and 2D audio libraries used in the production of various games on the EE and the IOP processor for PS2 using C and C++. Multithreaded system used RPC for communucation between the EE and IOP Created 3D and 2D C++ audio libraries used in the production of various games for X-Box and Game Cube. Multithreaded system used for the streaming of large audio files. Created sound effect bank generation tool for X-Box, Game Cube and PS2 using MFC. Created interleaved stream file generation tool for PS2 and Game Cube using MFC. Created memory management system with complete leak tracking and reporting.
SOFTWARE ENGINEERING/SOUND DESIGN Rockstar San Diego 02/01/97 - 10/19/01.
Rockstar San Diego formerly Angel Studios is a premier interactive game development firm. Rockstar San Diego develops games for X-Box, Game Cube, Playstation 2 and PC. Programmed C++ library modules for the audio engines of the PC video games "Midtown Madness" - shipped 1999 - and "Midtown Madness 2" - shipped 2000, voted "Readers Choice - Best of 2000" on ign.com. Created the interactive music engine in "Midtown Madness 2" using Direct Music. Programmed the C++ EE library modules for the audio engines of the Playstation 2 video games "Smugglers Run", "Midnight Club" - shipped 2000 - and "Smugglers Run 2" - shipped 2001. Converted sound effects, voice over, FMA and music assets for the Nintendo 64 version of "Resident Evil 2" using Musyx developed by Factor 5 software. Product shipped 1999. "...an amazing technical feat ." - ign.com.
SOFTWARE ENGINEERING Media Interactive Studios, Inc. 05/02/94 - 11/31/96.
Media Interactive Studios which went out of business in 1996 was a developer of educational software and video games. Converted the PC DOS video game "Wizardry" to Windows and Macintosh format using C. Converted assembler functions to C, composed music, recorded and processed voice overs. Product shipped 1996. Created "Planetary Taxi" for Windows using Visual Basic. Product shipped 1995. Aided in the creation of "Dr. Ruth" software using Visual Basic.
COMPUTER PROGRAMMING/DATA ENTRY Jarco Warehousing, Inc. 07/01/86 - 02/25/93.
Jarco Warehousing now WorldWide Auto Parts was an auto parts chain. Designed an effective overstock control system and improved the
existing order and backorder system written by Macdonald Computer via a combination of programs written with Data General's BASIC and Infos II Database.
EDUCATION:
Computer Information Science Certificate
Coleman College, La Mesa, CA Completed 11/93 GPA of 3.81.