MyResume
 

Personal Information

Name:      Chen Shi
Sex:        Male
Nationality:  P.R. China
Birthday:    Oct. 8th, 1980
Address:    Sujeung-gu,Taepeong2-dong, 3494-310, Seongnam-si, Gyenggi-Do, Korea
Cellphone:   +82-10-5822-0229
E-mail:     
jinsek@gmail.com
Interests:    Graphics programming

Objective

Job position in Game and Computer Graphics related fields.

Education

Mar. 2003 – Feb. 2005
Degree:     Master of Engineering
University:  College of Information Technology, Division of Media, Ajou University, South Korea.
Major:      Computer Science
Thesis:      Arbitrary Volume Controlled Smoke Animation
Honors:     IITA Fellowship Holder

Sep. 2002 – Mar. 2003
Degree:     Master of Engineering (Dropped for going abroad.)
University:  Dept. of Mechanical Engineering, Huazhong University of Science & Technology, P.R. China.
Major:      Mechanical Engineering

Sep. 1998 – Jun. 2002
Degree:     Bachelor of Engineer
University:  Dept. of Mechanical Engineering, Huazhong University of Science & Technology, P.R. China.
Major:      Mechanical Engineering
Thesis:      Study of Remote Education Methods for Machine Fixture

Mar. 2000 – Mar.2002
Minor:     Minored Compute Science at Dept. of Computer Science and Engineering, Huazhong University of Science & Technology

Programming Languages/Tools 
C, C++ & STL, Win32API, MFC, OpenGL, DirectX, Nvidia CG, WinSocket Programming, COM&ATL, Java, PHP, MySQL, Maya API & MEL.

Software

Flash, 3DS Max, Maya, Visual Studio, Motion Capture file ( .bvh & .asm .asf ) Editing and PhotoShop, MS Word etc.

Game Engine

Unreal3 Engine, Jupiter Engine, OGRE

Languages

Fluent English, Korean, and Native Chinese Speaker

Project/Work Experience

Jun. 2003 to Aug.2004

Project:  Motion synthesis
- Implemented a editor for .asm and .asf format motion capture file.
- Implemented Motion Graph and a Randomized Search algorithm to create new motion, which was defined by key-frames.
- Implemented the Foot-skate Cleanup module for the motion capture editing tool.

Aug. 2004 to Feb. 2005

Project:  Arbitrary Volume Controlled Smoke Animation
- Implemented a fluid solver based on Jos Stam’s famous Stable Fluid algorithm and extended it from uniform grid to arbitrary volume, which was controlled by a FFD module.
- Implemented a hardware based renderer which computed the interaction of lights with fluid to get the radiance fields.
- Implemented a Maya plug-in for fluid animation.

Feb. 2005 to May. 2005

Company: Youl-System (http://www.youlsys.co.kr/)

Project: Interior Design Navigation Application
-         Implemented the Shadow/Light solution, which includes a static shadow map texture(including texture coordinated mapping information) generator and a dynamic shadow map solution based on OpenGL extension.
-         Embedded shadow & per pixel light part and texture animation into KZ Engine (rendering engine, belongs to Youl-system).
-         Cooperate to build the main frame.

May. 2005 to Sep. 2005

Company: INUS Technology (http://www.inustech.com)

Project: Turbine Blade Inspection Add-in
-         Implement the blade section feature extracting/fitting add-in base on rapidform API, ActiveX control & other commercial libraries
-         Released with Rapidform2006

Sep. 2005 to Jan.2006

Company: INUS Technology (http://www.inustech.com/)

Project: Gap&Flush Gauge
-         Implemented the gauge for potential user to inspect the gap & flush of products, which are regarded as a critical quality factor of appearance
-         Implemented a script system for user-defined computing flow, inspection project reusing, and one button computation.
-         Released with XOV.

Jan. 2005 to March.2006

Company: INUS Technology (http://www.inustech.com/)

Project: Sequence Point Loop Segmentation Gauge
-         Key Algorithm: recover and select algorithm.
-         Embedded into rapidformXO Reverse Engineering

April. 2006 to Aug.2006

Company: SK Independence( http://www.independence.co.kr/)

Project: E-project Demo Application by Jupiter Engine
-         World Loading/Editing
-         Character Loading/Animation control/ Partial Animation
-         Simple UI & Object Interaction

Aug. 2006 to Aug. 2007

Company: SK Independence( http://www.independence.co.kr/)

Project: E-project Prototype Application by Unreal3 Engine
-         Engine/Editor Function Extending & Customizing.
-         Character Loading/Animation Control base on server/client model( include save/load key character data to/from database).
-         Level streaming for world map loading base on server/client model.
-         UI Customization and Asian language support

Aug. 2007 to Now

Company: Neowiz Games( http://www.pmang.co.kr/)

Project: FIFA ONLINE
-         Cooperated with building the game server&client and  taking resposibility of add new contents into game.
-         Server Performance Optimization.
-         Lead the Game's oversea Version's development and oversea launching.

Project: NBA Street ONLINE
-         Cooperated with building the game server
-         Cooperate to build the oversea Version.

References Available Upon Request