Game Boy Advance Work

Xbox development-TimeGuyz

ColorBlind Xbox Development

910days since
Graduation from Georgia Tech

Time Guyz Final

Although some of the content was not able to be implemented in time, all of the content was saved with the project for possible later implementation. At the end of the project we had 3 main characters.:

      Talker          Manipulator       Observer
       


Each of these characters are in game actual characters that work together to solve puzzles. The game can not be played unless all 3 of the people are in the game. We styalized the game off of the popular retro game of Nes. The map that is seen is actually done twice so that you can jump from time zones and see buildings change and grow. There are also many inside rooms which change from the past to the future aswell. Pleae see the screenshots section to view the content from the game. The symbols at the top are the same from the prototype, with the exception that instead of all the powers being combined into one character, each individual character now has the mark of a time jumper and their respective symbol.


Collision maps were used to mark the boundries.


(Example of time change)

1950's



1990's



Quest information is at the bottom. We were only able to implement a basic quest with the engine we built.




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Jason Gornall,
Dec 21, 2008 1:12 AM

Comments

Jason Gornall - Dec 21, 2008 1:15 AM

People who worked on this project include:

Evan Mandel-programming/content
Jason Gornall(me)-programming
Nigel Orear-content/programming
Simon Ferrari-art
Bobby Schweizer-content/art
Pauline Chan-content
Summers Pittman-programming