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Rockman 5 Dood in Gate VS. Rockman 5 Dood in Wily's Last

posted ‎‎Oct 21, 2009 1:00 PM‎‎ by Rondell Mole   [ updated ‎‎Nov 23, 2009 10:38 AM‎‎ ]
The time has come when I'm going to review between 2 of Chiko's Rockman 5 hacks when they are currently in use. One being removed and one being hosted in public.

First off, Chiko's 2nd Rockman 5 hack is the VERY first release of Rockman 5 Dood in Gate which is August 23rd 2009. I have played every single aspect of the game and I didn't find it interesting but it beacame too easy for me. Until the significant changes came along for each release.

Changes from each release

August 23rd 2009 - First Release

October 2nd 2009 - Second Release
Weapons continue to drop from cleared levels.
Added Upside down Metools, coded from Rockman 5 Wily's Dream Space.
Rooms named HEAT UP! in Charge Man's level.
Super Arrows are no longer infinite when riding.
Some stages fixed
Added enemies in Crystal Man, and Napalm Man's level.
Title Screen Changed

October 10th, 2009
Renamed to Dood in Wily's Last
Title Screen Recolored
Stage Select Changed.
Wave Man Recolored.
Enemy AI's coded from Rockman 5 Wily's Dream Space.

October 17th, 2009
I didn't catch that download.

October 18th, 2009
Napalm Man Stage Changed, taken from Rockman 2 Grayzone
Star Man Stage Changed
Gravity Man Stage Changed
Crystal Man Stage Changed

October 19th, 2009
Not sure.
 

November 20, 2009

Gravity Man - Added Gordo Spikes.

Wave Man - Background fixed.

Star Man Changed - Made it unfair to players. That also includes getting the letter M in these transparent backgrounds.

Charge Man - Completetly remodeled.

Napalm Man - Completely remodeled, at least he got rid of Quickman's Rockman 2 Grayzone level.

Blues 4 BGM Pointer changed.

 

November 21, 2009

Star Man stage fixed at the "GO DOWN" scene.
 

November 22, 2009 (Present)

Blues 3 stage completely remodeled.

Elevator scene of Gyro Man stage remodeled.

Wily 2 and 3 completely remodeled.


These are the differences of 2 two games.
 
Title Screen

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Rockman 5 Dood in Gate design and palettes are really AWFUL. But I don't know exactly what it means. I know for a fact that it looks sort like a map of Japan. I am not much of a Japanese reader, but it says "Yatsunu" when they found who is the main culprit of the game. In Dood in Wily's Last, it says "Wairi" meaning Wiley or Wily and words are colored like Rockman 5 Wily's Dream Space. It's palette swap are almost similar to it. They even have the Wily coil like on Rockman 3. But in Chiko's 2nd Rockman 5 hack called Rockman 5 Dark Return, It reads
"Yamika" meaning shrouded in enternal darkness. They even have 3 dark enemies in the title screen.

Stage Select

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The original version have some bricks in the background while Dood in Wily's Last just have a black background with other polished decorations. Even the bolded text. Chiko didn't actually palette quad the potraits which is why Wave Man and Napalm Man have the same palettes when I patched Roll Chan 5 into these hacks. However, it's shiny parts palettes are also changed. I don't think the stage select screen isn't that important.

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Wave Man's palette seems like Zap Kraken from the first release of Dood in Gate in Megalion 2 created by Kelvin the Lion until Chiko recolored it in the later versions of the game. The same goes for Crystal Man between the 2 palette changes.

Gyro Man's Level

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It is one of my favorite stages in the game and it's a bit easier than I expected. But the boss is still too hard. Unlike Dark Return which is really unfair after too many retries trying to beat him, Gyro Man is now one of the medium difficulty boss is even known.

What's even more great about Gyro Man's stage is the music. Played from the game RosenkreuzStilette stage 1 of Iris Sepperin. The graphics are almost original.
 

 

The November 22nd version of Rockman 5 Dood in Wily's Last uses the same reference as Rockman 5 Dark Return but more easier. E-Tanks can be collected before the elevator scene. Even the boss room is changed.

 
Crystal Man's Level

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The original version of Dood in Gate just have the back and foregrounds of Flashman with the flashing spikes. Don't know why is not the opposite. On the screenshot when Roll Chan is riding on the infinite Super Arrow which is no longer used in later versions. There is an error on the map editing in the first release. However, the 2nd version of Rockman 5 Dood in Gate have upside down metools. Why this version have them now. It still makes them hard.

When Dood in Wily's Last arrived, it has changed into more crystal cleared stage but way too hard to beat. You have to be a master to reach Crystal Man but his AI is way too worse than Dark Return. The graphics are used with SMB2 Vines, Brambles from Donkey Kong Country 2, Rockman 2 Grayzone (Possibly Rockman 6 orginally), and Ice from Kirbys.

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What really bothers me is the Gordo Spikes are now used that Tar originally planned. Of course, they are ripped from the Kirby game.
Star Man's Level

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November 20th, version.

The original Star Man's Level is quite original. However, most of the ripped graphics are also used. Especially the unused tiles from Crash Man in Rockman 2. Difficulty is Medium. The Dood in Wily's last version seems a bit hard but also contains some ripped graphics from Sparking to Hero and various others. Also note that the foregrounds are nearly the same as Wily 2.

Dood in Wily's last is difficult to obtain one of the Beat parts and there are soild bricks in the way. While Dood in Gate, you can choose which path to go to get them back in the October 19th version. The November 20th version of Dood in Wily's Last made it unfair in the hidden ladder scene which I don't know where it is.

Gravity Man's Level

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November 20th, version 

Gravity Man is one of the hardest stages in both versions. First off is that Dood in Wily's Last uses a similar variant as Wily's Dream Space when you reach the checkpoint. And the graphics themselves also similar to Wily's Dream Space especially Super Mario World 2 Yoshi's Island.

While Dood in Gate uses Magnet Man and part Kirby graphics and is not well designed. Thank Goodness. And is far too worse to complete.
 
Napalm Man's Level

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Stages like those shoudn't belong in neither game. First that the original Napalm Man stage have part Needle Man graphics and others and is not properly designed. Napalm Man became clear until Chiko added new enemies in the 2nd version of Dood in Gate. And there are also some Boss room changes also.

While Rockman 5 Dood in Wily's Last, Chiko completely changed the stage layout to Quickman's stage from Rockman 2 Grayzone.

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The stage acts exactly as if were used in Rockman 2 Grayzone but with Rockman 5 WDS conveyor belts. Most importantly, some of Crash Man tiles are used and some others too I don't even know.
 
 

The November 20th version of Dood in Wily's Last has built something more original. Almost but graphics are continously taken from Rockman 5 Wily's Dream Space. These graphics are originally taken from Rockman 3, Rockman 6, and Super Mario Brothers. The level themselves isn't very pretty either. Don't you think that the new Napalm stage seems similar to Flash Man from DHI's Rockman Exhaust hack?


Wave Man's Level

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Wave Man's stage has been changed for a little bit from either versions especially the undesigned part in this screenshot which is used for riding the jetski. Whatever happened to the sun from Rockman 6. Wouldn't make it a better background than pieces of squares.
 
The November 20th version has been corrected. As well as the smiley face at Wave Man's room has been remodified.

Charge Man's Level



The boss rooms changed in the 2nd version of Rockman 5 Dood in Gate written "HEAT UP". Graphic uses are Super Mario World 2 Yoshi's Island, flames and other scenes are from Rockman 2 Grayzone. Chains are from Super Mario Brothers 2 which come from Napalm Man of Rockman 5 WDS. The November 20th version ripped graphics directly from Rockman Sparking to Hero, Maverick Revenge/Grayzone Wily 3 which came from Wily 2 in Rockman 4, Rockman 6 and from the last previous versions. Both stages difficulty is medium.

 
Stone Man's Level

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Unchanged from the original version. Uses Ice graphics from Mario, Rockman 4, stolen from Rockman Sparking to Hero, and Wily's Dream Space.

Blues Stages

Blues 1

Redesigned levels and few enemies Added.

Blues 2

Enemies Added

Blues 3


 

The original Dood in Gate have graphics being ripped off from Dustman's Sparking to Hero. The later versions remodified the moving blocks scene and add more enemies until the November 22nd version. Blues 3 is extremely hard when I played it and has Ice Graphics being taken from Crystal Man's Rockman 5 WDS. Originally from Rockman 6, Kirby, and Rockman 3's Shadow Man. Talk about a strange multi-path.


Blues 4
 
 
Darkman's AI editing has been modified between the two versions and the BGM is the Blues whistle in the November 20th version.
 
Wily's Stages

Wily 1

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Wily 1 from the original version uses Rockman 3 and part Kirby graphics and Dood in Wily's last stole it entirely from Gravity Man's Wily Dream Space. I wonder why? Both stages uses flashing foregrounds which they kinda annoying.

Wily 2


 

The original Rockman 5 Dood in Gate uses graphics from Rockman 2 Grayzone, Kirby, Rockman 3, and Rockman 5 WDS. On the GIF animated screenshot, the "GO" and "KILL YOU" is from the 2nd stage of Rockman 2 Grayzone created by WINED the one with the Jet Stingway theme music. In Rockman 5 Dood in Wily's Last, because the graphics used in other stages such as Napalm Man and Star Man, this version of November 22nd is taken directly from the final stage of Rockman 2 Minimum created by Tar. It's a bit unfair with the Super Arrow scene if the player forces to reset the game when it runs out.


Wily 3

 

These graphic changes and stage layouts are completely different between the two versions.


Wily 4


 
Redesigned level.

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Chiko have completely changed Wily as the final match in Dood in Wily's Last instead of the weird looking Yatsunu. At least the weak point remain unchanged. Well not really, it just makes it more harder to reach.

And there you have it, these are the major differences between the two. Don't know why it should have been the first release but Chiko must've changed the ideas completely and could have created another one like it. And finally, I have the attachment file of the original Dood in Gate from August 23rd 2009 version and October 19th version that Chiko deleted it off his website (Or Webfile as the uploader) for newer versions.

Currently, I think Dood in Wily's Last is really awful and I give an overall rating of three. Seriously.

Future plans for Chiko

I predict that Chiko may rip off Ririka, kuja killer, Insectduel, and infidelity's work sometime but clearly I hope not. Esepcially if I have my own Mega Man IV project in progress. My Mega Man 1 project may be on Ice but dosen't mean that Chiko can use my ASM work but he is welcome to take my crappy ladies and 1 thrown stage.
 

Futhermore, Chiko has been modifying and releasing new levels which isn't a good thing. Otherwise many people will host them into another webpage that would be wrong and is Chiko's own fault anyway for making these in the first place. Rom-hacks are art and ART SHOULD NOT BE MODIFIED IN ANY WAY! EVEN IF IT'S YOURS. My advice is to proof read and beta test your own levels before releasing and stop using other people's hack as a crutch. Pretend that isn't your project. Make your project original like these great artists like me, Puresabe, Ririka, kuja killer, Matrixz, etc.

 

And that rest my case.

Attachments (2)

  • rockman5dg.zip - on Oct 21, 2009 1:28 PM by Rondell Mole (version 4 / earlier versions)
    77k Download
  • rockman5dwl_ver101909.zip - on Nov 22, 2009 8:56 AM by Rondell Mole (version 1)
    60k Download