No one asked anything but I'm sure people would like to know some of these things
Q. Fleet crashing? Wth?
A. This is when someone attacks you to destroy your fleet. They then harvest the resources that float around
Q. Fleet saving? Wth?
A. This is when you send your ships on a pointless journey somewhere to avoid being fleet crashed. This should be done regularly when you are a higher-ranked player.
Q. What is harvesting?
A. Harvesting is where you harvest the debris from a battle. It can only be done with recyclers.
Q. How much energy do solar satellites give?
A. The amount of energy is determined by the formula Energy=(MaxTemp/4)+20. I'm unsure of the rounding but...
Q. Why is the resources page incorrect?
A. It always is incorrect by a bit, to see the true value of solar sats just refresh (click the resources link on the side again)
Q. Why do my deut synthesizers produce different levels of deut?
A. Colonies further from the centre of the galaxy (higher number) produce more deut.
Q. Which planets have the most fields?
A. Planets in spot 4 have the most fields generally. You should avoid having colonies anywhere else, even as a deut farm or something.
Q. What is the relationship with metal/crystal/deut production/energy?
A. Metal produces triple the energy needed, crystal produces double the energy needed, deut produces half the energy needed (on a :3). At the same level crystal costs the same energy as metal, and half that of deut.
Q. How much resources does ----- take to make?
A. I'll make a page for this later...
Q. What are the stats on -----?
A. Click the link on the tech page.
Q. What's a decent sized colony?
A. Try to keep all your colonies around 300+ fields, which is feasible. You will regret it later if you don't.
Q. What happens when I delete a colony?
A. You lose points directly related to the buildings and ships.
Q. What happens when I cancel building something?
A. You get the resources back.
Q. How does the points system work?
A. For every 1000 resources you spend, you gain 1 point.
Q. What happens when I am attacked?
A. You get a battle result which tells you what happens. You lose points accordingly (the resources lost by defender are higher than they truly are)
Q. How do you get a moon?
A. When you are attacked you get a % chance for a moon directly related to the amount of debris released. There is a maximum chance of 20%
Q. How is moon size determined?
A. It depends on the % chance to make the moon when it was created. Higher % means larger moon.
Q. What can you build on a moon?
A. Look at the bottom of the tech page. You can also make robotic factories, nanite factories (I think), and shipyards. Also you can make storage but this is completely a waste.
Q. When you make a colony, are resources pooled?
A. Nope, resources are seperate and you will have to transport them. Thus it is better to have close colonies.
Q. How many fields are on a moon?
A. 1 at the start, maximum increases by 3 when you make lunar bases (they take up 1 though).
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