First Grade

Second Grade

4th Grade Place Value Activities

Lesson 1
Topic: Review the use of Base Ten Pieces and build  a variety of  2 and 3 digit numbers using virtual place value materials.

Whole Group Instruction:
Students review the idea of hundreds, tens, and units using an interactive Notebook Activity. Volunteers use the SmartBoard to drag virtual manipulatives onto a place value mat to represent a variety of 2 and 3 digit numbers.

Independent Practice:
Students followup the whole group lesson by participating in  Manny's Rumba Game or by playing either Shark Pool or Lifeguard.

Lesson 2

Whole Group Instruction:
The concept of  trading  units for tens and trading tens for hundreds up through 999  is reviewed using a
virtual chip abacus.

Then students extend this understanding to the thousands place using a  3-D virtual manipulatve _152_g_1_t_1.html

Independent Practice:
Students place penguins on matrices containing tens and units or hundreds, tens and units to show the value of randomly assigned 2 or 3 digit  numbers by playing the Place the Penguin game.

Lesson 3
Topic: Equivalent Representations and Minimal Collections:

Whole Group Instruction:
Students review the concept of equivalent representations by building and deconstructing place value models using the Java Place Value Interactive Tool. A chart is created to list equivalent representations and determine which representations use the fewest  base ten pieces to determine the minimal collections for several different numbers.


Lesson 4
Topic: Expanded Notation

Whole Group Instruction:
Students view the  Place_Value.ppt and discuss with a partner what the new number will be and how it will look using 3-D virtual manipulatives when a new amount is added to the displayed amount.  This slide show also introduces the idea of  expanded notation. Next, students are called on to build expanded number sentences using the Place Value Calculator.

Independent Practice:
Students use the Place Value Expanded Notation Cards to complete the task after they have explored the tool. They learn to save this task in  their student file by using the print and save as a .pdf  file command in the print menu.

Lesson 5
Topic: Problem Solving using Place Value Clues

Whole Group Instruction:
Students solve Number Riddles displayed in the Place Value Puzzles Notebook activity. They record their solutions for each riddle on the projection screen after using the abacus website  to individually keep track of clues.


Lesson 6
Topic: Organizing digits to represent numbers with the largest or smallest value.

Whole Group Instruction:

Students view the Make a Number slideshow where they practice generating the greatest and least value numbers from a list of randomly displayed digits


Lesson 7
Topic: How to Read and Understand the Value of Large Numbers

Whole Group Instruction:
Students will review a 2-D model of numbers to 1,000,000 by viewing the Place Value Models to a Million.ppt

Independent Practice:
Play either:  Place Value to Thousands Toon University Game
                                                         or
                    Place Value to the Millions Toon University Game

Lesson 8
Topic: Comparing and Ordering numbers

Whole Group Instruction:  
Students will review comparing numbers using  the < and > signs by viewing the Place Value II.ppt

Independent Practice:
 Compare Numbers up to 6 Digits


Lesson 9
Topic: Read, write, and compare large numbers

Whole Group Instruction:
Students will read, write and compare numbers larger than 1,000 by viewing the  Reading and Writing 1000 and Larger Numbers PowerPoint slideshow.
 
Independent Practice:
Students  order numbers from least to greatest by playing  One False Move game.

Lesson 10
Topic: Rounding Hundreds, Tens, Units

Whole Group Instruction:
Students learn a poem to help them remember the rounding rule by viewing the Rounding.ppt.

Independent Practice:
Rounding Machine                
           or
Place Value and Rounding Puzzles