Lesson 1 Topic: Review the use of Base Ten Pieces and build a variety of 2 and 3 digit numbers using virtual place value materials. Whole Group Instruction: Students review the idea of hundreds, tens, and units using an interactive Notebook Activity. Volunteers use the SmartBoard to drag virtual manipulatives onto a place value mat to represent a variety of 2 and 3 digit numbers. Independent Practice: Students followup the whole group lesson by participating in Manny's Rumba Game or by playing either Shark Pool or Lifeguard. Lesson 2 Whole Group Instruction: The concept of trading units for tens and trading tens for hundreds up through 999 is reviewed using a virtual chip abacus. Then students extend this understanding to the thousands place using a 3-D virtual manipulatve _152_g_1_t_1.html Independent Practice: Students place penguins on matrices containing tens and units or hundreds, tens and units to show the value of randomly assigned 2 or 3 digit numbers by playing the Place the Penguin game. Lesson 3 Topic: Equivalent Representations and Minimal Collections: Whole Group Instruction: Students review the concept of equivalent representations by building and deconstructing place value models using the Java Place Value Interactive Tool. A chart is created to list equivalent representations and determine which representations use the fewest base ten pieces to determine the minimal collections for several different numbers. Lesson 4 Topic: Expanded Notation Whole Group Instruction: Students view the Place_Value.ppt and discuss with a partner what the new number will be and how it will look using 3-D virtual manipulatives when a new amount is added to the displayed amount. This slide show also introduces the idea of expanded notation. Next, students are called on to build expanded number sentences using the Place Value Calculator. Independent Practice: Students use the Place Value Expanded Notation Cards to complete the task after they have explored the tool. They learn to save this task in their student file by using the print and save as a .pdf file command in the print menu. Lesson 5 Topic: Problem Solving using Place Value Clues Whole Group Instruction: Students solve Number Riddles displayed in the Place Value Puzzles Notebook activity. They record their solutions for each riddle on the projection screen after using the abacus website to individually keep track of clues. Lesson 6 Topic: Organizing digits to represent numbers with the largest or smallest value. Whole Group Instruction: Students view the Make a Number slideshow where they practice generating the greatest and least value numbers from a list of randomly displayed digits Lesson 7 Topic: How to Read and Understand the Value of Large Numbers Whole Group Instruction: Students will review a 2-D model of numbers to 1,000,000 by viewing the Place Value Models to a Million.ppt Independent Practice: Play either: Place Value to Thousands Toon University Game or Place Value to the Millions Toon University Game Lesson 8 Topic: Comparing and Ordering numbers Whole Group Instruction: Students will review comparing numbers using the < and > signs by viewing the Place Value II.ppt Independent Practice: Compare Numbers up to 6 Digits Lesson 9 Topic: Read, write, and compare large numbers Whole Group Instruction: Students will read, write and compare numbers larger than 1,000 by viewing the Reading and Writing 1000 and Larger Numbers PowerPoint slideshow. Independent Practice: Students order numbers from least to greatest by playing One False Move game. Lesson 10 Topic: Rounding Hundreds, Tens, Units Whole Group Instruction: Students learn a poem to help them remember the rounding rule by viewing the Rounding.ppt. Independent Practice: Rounding Machine or Place Value and Rounding Puzzles |