Pyramid with Taper on Z axis:
p = Pyramid(20,20,40,10,10,20) center = Point(10,10,20) taper = Taper(2,center,Z_AX,true,0, 0) P.AddModifier(taper) animate ( At frame 100 ( t.UpperLimit =10 t.LowerLimit=-10 )
Sphere with extrude and twist Z axis:
S = Sphere(30,100) Extrude = List(Extrude,100) For index = 0 to 100 do ( extrude[index]=Extrude(index*10,0) s.AddModifier(extrude[index]) ) twist = Twist() s.AddModifier(twist) animate ( At frame 100 ( for obj in extrude do obj.amount = 1 twist.angle = 90 ) Spring with bevel and bend on Y axis:
spring = Spring (30,5,100) bevel = List(Bevel,200) for index = 0 to 199 do ( bevel[index]=Bevel(index*2,0,0.01) spring.AddModifier(bevel[index]) bend = Bend(0, Y_AX) spring.AddModifier(bend) animate ( At frame 100 ( bend.angle=900 bevel.ExtrudeAmount=6 )
Sphere with taper on Z axis:
sphere = Sphere(30,30) center = Point(0,0,0) taber = Taber(-1,center,Z_AX,true,10,-10) animate ( At frame 100 ( taber.amount = 1 ) )
Box with twist on Z axis with limits:
box = Box(20,20,60,20,20,100) twist = Twist(900,Point(10,10,30),Z_AX,true,0,0) box.AddModifier(twist) animate ( At frame 100 ( twist.UpperLimit=30 twist.LowerLimit=-30 )
Morphing from Spindle to Sphere:
spindle = Spindle(30,20,10,21,7,70) sphere = Sphere(30,70) morph = Morph(sphere, 0) spindle.AddModifier(morph) animate ( At frame 100 ( morph.rate=100 )
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