Terrain rendering

posted Sep 14, 2009 1:47 PM by Gustav Olsson   [ updated Sep 15, 2009 9:43 AM ]
I've not been able to work on the project as much I've wanted lately, mostly because I've had trouble deciding whether to attend university this fall or not. I've decided to wait a year and hopefully start studying next year. I hope I will have the time to complete this project this year.

What I have been working on the last couple of days are small improvements in the code. I've also redesigned the terrain rendering system in order to support repeatable high resolution textures. This was really needed because it was too hard to tell how fast the car was going without any additional objects to help the viewer. Here are some screenshots with place holder textures:

(Rendering quality and shadow resolution have been temporarily lowered in order to get better performance on my laptop)
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Gustav Olsson,
Sep 14, 2009 1:48 PM
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Gustav Olsson,
Sep 15, 2009 8:15 AM