Nearing completion

posted May 9, 2010 6:03 AM by Gustav Olsson   [ updated May 9, 2010 2:39 PM ]
Hello internet! Long time no see!

Since the last post back in January I've implemented a lot of important features that aren't very noticeable but needs to be in the game. Some of the features include: a flexible menu system, a user interface when racing, the racing logic itself and Xbox Live avatars as well as a lot of minor features and bug-fixes. I also submitted a preview build of the game to the DreamBuildPlay competition but unfortunately didn't make it into the top 20 list.

It's very difficult to work as efficient and being as motivated as I was one year ago, when I started this project. I think it has been good not to work on multiple projects at the same time, it really forces you to complete things, but at the same time, you really don't get a lot of feedback and it can be difficult to not be able to finish projects more often. In the future I plan to either keep working on smaller projects, one at a time, or one major project with smaller ones going on alongside it, to keep motivation up.

Currently the game can be played online or locally with up to 4 players on each console, each with their own avatar. One map is more or less complete and I'm working on the second one at the moment. I think the game is pretty fun to play with friends and I can't wait to be able to play with more people online! The plan is to have the game ready for release on Xbox Live Indie Games in the beginning of June with 3 cars and 3 maps.

Take care readers! Both of you.


The map showed in the video is nearly finished geometry wise, but I will add a lot more objects soon. Also, since this is the pc debug build of the game, the Xbox Live Avatars don't show up in the cars.