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There has been a couple of days since my last update. Since last time, I've redesigned much of the internal object management code, enabled map loading (there is no map editor yet though) and implemented much of the networking code! I'm very satisfied with the networking support, it's now possible to create/join a network game or a local game and play several players on the same machine in split-screen. The player synchronization is quite lightweight and does not use alot of bandwidth so it'll be possible to play with 14+ players in a network game! I'll try to capture more screenshots of multiplayer sessions in action soon.
I've also been working on the graphics and thinking about the art style of the game. The main problem I have is that it'll be hard to tell what speed the car is traveling at, since I don't plan to use very detailed textures for the ground. I plan to place alot of objects like trees, stones and bushes etc. all over the map, which will hopefully help the player to get a sense of speed when playing the game.
Here is a test I did with very simple textures and rim lighting: (and a broken sky apparently)
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