It has been quite some time since my last update. I have been working on and off the project for the last couple of weeks, improving a lot of gameplay and back-end code. Among other things, I rewrote the rendering system to be faster and better suited for split-screen play and finished much of the networking set-up code.
I have added 2 new objects to the game, a wooden bridge and a wooden fence. While making these models and textures I discovered that it takes me about one to two full days of work to create one object. I imagine that it will take even longer when I start making objects that require me to draw actual concept sketches beforehand and I really hope that I get better at it as I go. I've been sort of avoiding working on new objects because of this but now that I can't think of any more improvements to the current code I'll either start making more art or start working on one of the few major features that I still haven't implemented yet. (Basically particle systems and the GUI)
I haven't made as much progress as I would have liked to lately but I plan to work much harder in coming months and the game will hopefully get released soon!
Here is a screenshot of the game in it's current state:
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