I am a computing scientist working in the area of systems. Currently a faculty member at Newcastle University in the UK. I use these pages to keep track of what I have done, what I am doing and what I will do. If you can't find what your looking for then email me.
Recent academic activities
| Activity |
| 2012 Publicity Chair (Europe): IEEE International Conference on Cloud Engineering (IC2E). March 25-27, 2013. San Francisco, California, USA | | 2012 Program Committee Member: The 16th IEEE/ACM International Symposium on Distributed Simulation and Real-time Applications (DS-RT 2012), Ireland | | 2012 Program Committee Member: The 14th IEEE International Conference on Commerce and Enterprise Computing (CEC 2012), China |
Projects (research & teaching financing)
| Overview |
| Produce tools and techniques to ease the construction of large scale virtual worlds | | Investigate the development of tools and techniques to ease the construction of Web Service based software | | Feasibility study determines if the economics-inspired mechanisms recently proposed by Huberman and Jurca can create on-line service provision businesses without reliance on brand or reputation of the provider |
Recent video game news from Gamespot
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Recent publications
| Details |
| 2012 Toward reusable SLA monitoring capabilities, Parkin, S E, Morgan, G., Software: Practice and Experience, Software: Practice and Experience Volume 42, Issue 3, pages 261–280, March 2012 | | 2012 Practical Introduction to Rigid Body Linear Complementary Problem (LCP) Constraint Solvers, Kenwright, B., Morgan, G., Algorithmic and Architectural Gaming Design: Implementation and Development, IGI Global | | 2012 Goulding, D., Smith, R., Clark, L., Ushaw, G., and Morgan, G., Real-Time Ambient Occlusion on the Playstation3, 7th International Joint Conference on Computer Vision, Imaging and Computer Graphic Theory and Application (VISIGRAPP 2012), Rome, Italy, February 24-26 | | 2011 Real-Time Deformable Soft-Body Simulation using Distributed Mass-Spring Approximations, Kenwirght, B., Davison R., Morgan G., In: The Third International Conference on Creative Content Technologies. 2011, Rome, Italy | | 2011 Later Validation/Earlier Write: Concurrency Control for Resource-Constrained Systems with Real-Time Properties, Solaiman, K., Morgan, G., In: IEEE 30th Symposium on Reliable Distributed Systems Workshops. 2011, Madrid, Spain: IEEE. | | 2011 Dynamic Balancing and Walking for Real-Time 3D Characters, Kenwright, B, Davison, R, Morgan, G., In: Motion in Games: 4th International Conference (MIG). 2011, Edinburgh, UK: Springer. | | 2009 Highly Interactive Scalable Online Worlds, Morgan, G., Advances in Computers (2009), Elsevier |
Current research
| Topic |
| Content management in MMOs | | Constructing online gaming engines using highly parallel languages | | Improving scalability in MMOs and similar online games |
Recent news from Slashdot
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