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Contact

graham.morgan@gmail.com
graham.morgan@ncl.ac.uk

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I am a computing scientist working in the area of systems. 

Currently a faculty member at Newcastle University in the UK.

I use these pages to keep track of what I have done, what I am doing and what I will do.

If you can't find what your looking for then email me.

Recent academic activities

Activity
2012 Publicity Chair (Europe): IEEE International Conference on Cloud Engineering (IC2E). March 25-27, 2013. San Francisco, California, USA  
2012 Program Committee Member: The 16th IEEE/ACM International Symposium on Distributed Simulation and Real-time Applications (DS-RT 2012), Ireland 
2012 Program Committee Member: The 14th IEEE International Conference on Commerce and Enterprise Computing (CEC 2012), China 
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Projects (research & teaching financing)

Overview
Produce tools and techniques to ease the construction of large scale virtual worlds 
Investigate the development of tools and techniques to ease the construction of Web Service based software 
Feasibility study determines if the economics-inspired mechanisms recently proposed by Huberman and Jurca can create on-line service provision businesses without reliance on brand or reputation of the provider 
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Recent publications

Details
2012 Toward reusable SLA monitoring capabilities, Parkin, S E, Morgan, G., Software: Practice and Experience, Software: Practice and Experience Volume 42, Issue 3, pages 261–280, March 2012 
2012 Practical Introduction to Rigid Body Linear Complementary Problem (LCP) Constraint Solvers, Kenwright, B., Morgan, G., Algorithmic and Architectural Gaming Design: Implementation and Development, IGI Global 
2012 Goulding, D., Smith, R., Clark, L., Ushaw, G., and Morgan, G., Real-Time Ambient Occlusion on the Playstation3, 7th International Joint Conference on Computer Vision, Imaging and Computer Graphic Theory and Application (VISIGRAPP 2012), Rome, Italy, February 24-26 
2011 Real-Time Deformable Soft-Body Simulation using Distributed Mass-Spring Approximations, Kenwirght, B., Davison R., Morgan G., In: The Third International Conference on Creative Content Technologies. 2011, Rome, Italy 
2011 Later Validation/Earlier Write: Concurrency Control for Resource-Constrained Systems with Real-Time Properties, Solaiman, K., Morgan, G., In: IEEE 30th Symposium on Reliable Distributed Systems Workshops. 2011, Madrid, Spain: IEEE. 
2011 Dynamic Balancing and Walking for Real-Time 3D Characters, Kenwright, B, Davison, R, Morgan, G., In: Motion in Games: 4th International Conference (MIG). 2011, Edinburgh, UK: Springer. 
2009 Highly Interactive Scalable Online Worlds, Morgan, G., Advances in Computers (2009), Elsevier 
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Current research

Topic
Content management in MMOs 
Constructing online gaming engines using highly parallel languages 
Improving scalability in MMOs and similar online games 
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