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1215dagen sinds
DEADLINE GGJ BELGIUM

Information...

GlobalGameJam is over... now we sleep!

Here are some pictures we made and articles we found on various websites:









What's this game jam thing? 
A game jam is a cooperative gathering of game developers to encourage experimentation and innovation – participants come together without a team, without a game idea, and are given a subject/theme to incorporate in their game while meeting new people. At 3 pm on Sunday, games are uploaded to the global site, and local games are reviewed on site. 

LIVE VIDEO FEED:
(Feed is closed...)

Links:


Location:
De Winkelhaak (Antwerp) will be the host site in Belgium for the 1st Annual Global Game Jam, from January 30th through February 1, 2009. Other sites around the world will run game jams with similar rules and limitations, each starting in its own time zone. 

Designcenter: "De Winkelhaak"
Lange Winkelhaakstraat 26
2060 Antwerpen (Belgium)

Contact:
Wim Wouters (wim - at - grin.be)
+32 479 6789 96

Subscribe:
NO MORE REGISTRATIONS... Jam is over!
For the time being registration is free... but we will offer NO extra's (no food, no drinks,...) 
There are loads of shops in the neighbourhood so you can get everything yourself... 


Google group where we can talk and discuss:


What dev software will we use?

Dev Platform Poll





Jam Day - January 30th, 2009
The theme and constraints for participants in the Global Game Jam will be announced at 5:00PM on Friday, January 30, 2009 in your time zone. Each local jam is allowed to manage things the way the see fit, but we hope that everyone will follow our recommendations so we share a common experience and everyone is working from a level playing field. 

Please show up to the jam on time. 

Below is a typical set-up for a game jam, each jam will vary, please check with each jam to see their schedule. 

Do not come to the Jam with a team. Everyone will have some time to think and pitch an idea. Collaborate with new friends or peers you admire.

Day 1 - Arrival
Essentials:
  • Registration
  • Talks
  • Group forming
14.00-19.00: Check in
14.00-15.00: Tech/Art Talks
15.00-16.00: Tech/Art Talks 
17.00-18.00: Announcements Ð Keynote
18.00 ?: Group Forming 
Social Get to Know Each Other Exercises:
Pitches:
Group Forming:
 

Day 2 - Work 
Essentials: 
09.00-10.00: Breakfast 
13.00-14.00: Lunch 
19.00-20.00: Dinner 

Day 3- Work 
Essentials: 
09.00-10.00: Breakfast 
13.00-14.00: Lunch 
15.00-16.30: Deadline for handing in the games is 15.00 
16.30-19.00: Presentations - Each team has 10 minutes to do a short show-off 




What to bring 
Bring yourself. If you have a computer you want to work on, bring that. If you don't have a computer... We can't help you sorry... USB keys aren't a bad idea either. 

What not to bring 
Pre-organized teams, game ideas 

Constraints 
The rules of the game jam prohibit the use pre-made content (this includes program code, audio, graphics, models, etc.) unless it was publicly available at least a month prior to the game jam. The SUNY labs may also be closed at night (TBD). 

Intellectual Property 
All Games, Ideas, Art, Code and Concepts made during the Global Game Jam are owned by the members of that team. This includes all aspects of intellectual property, including Patents, Trademarks, Designs and Copyright. In the spirit of a game jam there are often many people helping one another. When appropriate acknowledgements will be made to those parties, all members of the team are held to standard industry practices of collaboration. 

All participants of the Global Game Jam will allow their game to be archived on the Global Game Jam website in the form it was submitted at the end of the game jam on February 1, 2009. Participants may ask to have an update of their game posted with notice of version information. 

All materials made at the Global Game Jam can be used for demonstration and lecture at conferences, schools or industry venues (example: GDC 2009) with the expressed discretion of the Global Game Jam, the IGDA and IGDA Education SIG. 

As an initiative of the IGDA, the Global Game Jam is fun and trying to keep things simple. Rule of thumb is that team are not going to illegally exploit others' IP, and that in turn, everything we create becomes part of the public domain. Participants agree that their participation in the Global Game Jam will hold no one liable for any loss or damage.

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Wim Wouters,
14 jan. 2009 01:39