Gualtiero is an Italian (pronounced Ee-ta-lee-an) native, emigrated to the USA in 2004 in search of the American dream and American women. As the designer for Froggle, he has worked on game rules, scripting, the level editor, dialogue, story, level design, a sound engine and a wide array of bits and pieces of code that have long since been shamefully deleted by Tom. When not working alongside of Team HardCode, he enjoys playing soccer and hanging out with your girlfriend.
Thomas O'Connor
Thomas, hailing from the midwest state of Illinois, moved to Washington in 2004 in search of videogame-programming glory and a land where his talent of smelling up an entire room in a matter of seconds would be appreciated.
To this day, he has found neither.
His role as a technical director on Froggle gave him the chance to work on the game's architecture, networking capabilities and physics engine, along with any other task that his teammates were supposed to work on but pretended to forget. Tommy's hobbies include walking his dog and making people feel horrible by replacing their code right in front of their eyes.
Ryan Meyer
Ryan is a 25 year-old Californian who travelled North to Washington to cultivate his passions of WoW and sleeping. His hobbies include going to school and buying houses as if his life were a game of Monopoly. As the Producer and Co-Designer for Froggle, Ryan's tasks have been primarily focused on gameplay programming, the editor and making the other Co-Designer look bad by designing superior levels. When asked what other work he has performed on Froggle, Ryan looked straight ahead without replying.