v3D.4 (super-powers) * Now you can start a new player with preset super-powers (just for fun). Includes "Predator", "Alien", "Hulk" and "Nightcrawler" * Fixed homing projectiles problems v3D.3 (gameplay tweaks) * Put a rate limit on stealing -- no longer can steal infinitely fast * Poison damage has increased * "Black Evil" (end game monster) can now always see you (unless invisible), and will find you ;-) v3D.2 (bug fixes) * Added a texture for virus containers / weapon stashes etc. (job "cell" targets) * Fixed a few bugs specific to "cell" jobs (e.g. target cell not being generated or named correctly on the Job tab) * Fixed a bug that caused a new player to not be placed in the center of the town * Fixed a bug that caused incorrect lighting for newly destroyed terrain * Made a few small changes that should improve stability (hopefully no more unexpected crashes while changing zones!) v3D.1 (auto-save) * Now automatically saves your game before entering a new zone (protection against rare crashes or system failures) v3D.0.1 (crash hotfix for international systems) * Fixed a bug that caused incorrect prices and crashes on systems using different decimal separators v3D.0 (3D and much more) * Complete graphics overhaul, now using Ogre3D for full 3D rendering * Tons of bug fixes and game improvements to count or list * More sound effects v2.8.2 (bribing and bug fixes) * You can now bribe zones into being non-aggressive (read Faction section in Help) * Changed the main menu's graphics to better suit the game * BALANCING: Game difficulty settings are slightly more pronounced * BUG FIXED: Earth Crystal directions were not always accurate when completing a job * BUG FIXED: Job target description wouldn't load correctly in all situations * BUG FIXED: Projectiles would "hit" zone edges, making it impossible to shoot on the edges of zones * BUG REALLY FIXED: Healing ETUs were still being labeled bad/mixed when randomly placed in a zone (not a store) v2.7 (game statistics) * Added real-time and detailed game statistics (number of kills etc.) -- need to start a new player with this version to use * Removed the title bar icons on the windows * BUG FIXED: Item count was displayed improperly when also using ETUs on yourself v2.6 (bug fixes) * BUG FIXED: Message window would not dock reliably * BUG FIXED: Job items would be placed in your inventory, when they should be in someone else's * BUG FIXED: Crash when hitting "cancel" on the "Set Turn Rate" option * BUG FIXED: Attacking enemies would generate a "Skill Failed" sound when failing to destroy an object * BUG FIXED: "Last Town" locator position now more accurately tracked v2.5 (sound effects and balancing) * Sound effects! You can change the sound effects by replacing the .WAV files in the /sounds directory * BALANCING: Reduced the rate at which stamina increases * BALANCING: Reduced the stamina / strength increase when mining / destroying terrain * BALANCING: ETUs no longer can have a "Health Rate" effect, unless they are a Healing ETU * BALANCING: Significantly reduced the buy-back on items (it was too easy to make a fortune by mass-killing) * BALANCING: Reduced the rate of resistance increases from soaking in elemental liquids v2.1 * Added a "Game Difficulty" option when creating a new player (v2.0 players will have "Normal" difficulty) * Now actually stealing items from towns cause aggression, not the act of picklocking * Lights will no longer be generated on zone edges * BALANCING: reduced the cost of shot reflection and see invisibility properties * BALANCING: Keys now are not worth anything alone -- they are for unlocking, not reselling * BUG FIXED: Supporters had trouble going into the next zone with you in tight spaces * BUG FIXED: "Bad" healing ETUs were placed in zones that weren't really bad * BUG FIXED: Stamina wasn't increasing as expected when taking damage * BUG FIXED: You could keep targets selected that had been killed and removed from the game v2.0 (Major Release): * Many graphical improvements and additions, including particle effects, lighting, texturing and anti-aliasing * Torches and orbs glow light, and you can now sneak in the shadows at night * Night options (e.g. always/never/cycle nighttime) * New "protect item" job -- everyone is after you, can you survive? * Changed the storyline to more accurately portray my original intention * Strong attackers can now destroy trees and walls to get to you! * Now your player slides along walls to make moving in tight quarters easier * Increased the size of Information Window * Now the Earth's Crystal's direction will be revealed at the completion of every job * Item's tab will now be properly named "Store" or "Pile", depending on what you are looking at * Item's tab now displays number of items listed * Added an option on the game's menu to show/hide the messages window * Now every zone that could have a cave entrance, does * Labels now exist for common armor types listed on the Item's tab * Now the last window position is saved and restored upon restarting 3069 * BALANCING: Slightly reduced the sell-back rate on items * BALANCING: Programming is now more difficult to accomplish successfully * BUG FIXED: Messages being lost when closing the messages window * BUG FIXED: Killing/damaging yourself in a liquid caused faction changes * BUG FIXED: Could not teleport into liquids * BUG FIXED: Could walk through walls/trees next to liquids * BUG FIXED: Jobs had level 0 targets * BUG FIXED: You could not destroy terrain job targets in a town * BUG FIXED: Target was not refreshed when dropping an item * BUG FIXED: Invisibility was unreliable when attacking a friendly target * BUG FIXED: Could not pickup items that were on a just destroyed/mined target * BUG FIXED: Job item was not detected as a job item if you were holding it when reloading 3069 * BUG FIXED: Some mixed ETU's recharge cost were negative * BUG FIXED: Cave passages were being replaced by ruins and floors * BUG FIXED: Liquids were being generated and spread on zone borders without slowing effects v1.6: * Added to the documentation (e.g. factions) * Added 2 more graphics * Now pressing "M" (or clicking the messages area) will try and dock the messages window when it is open * Day & night durations have been increased * Locator's background is now dark gray (instead of black) -- good for underground locator use * Fixed a bug that caused newly programmed FPGAs to not show v1.5: * Fixed a crash when trying to build things without a proper selection. * Made the Information Window taller -- allows for more information to be displayed without scrolling. * The Messages window is now easier to read (changed colors). * "Show Information Window" option has been renamed to "Dock Information Window". * Mining is slightly less lucrative. * Improved the mining messages. * Improved the "you have reached your item carrying capacity" messages. * Added a line in the documentation about using the Locator to find your dead body (and loot). v1.4: * Fixed the "Out of memory" exception. This was caused by the "thumbs.db" (or other non-image) trying to be opened. Now only PNGs are recognized (as now stated in the documentation). * If you try to create a player with the same name as a previous one, you will be asked if you want to replace the old player. * A link to this site has been placed on the opening form. * Fixed a bug that caused the level to not be displayed properly on a terrain cell. * You now need a high enough level floor to support higher-level healing pods and laser traps. * Reduced the price of the "homing shot" property. * Fixed a bug that caused your item selection to stray. * Now purchasing an item won't reset the item selection to the top. * You can now sell construction items correctly (but they cannot be destroyed). * Jobs to kill people/monsters now say "Kill" instead of "Destroy". * Fixed a bug that allowed you to build on zone edges. * Small improvements to the way effect descriptions are displayed (might not be so jumpy). v1.3c: First public release. |