A 3D robot simulator game in Ruby/OpenGL
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The goal to this project is to be able to build objects (ultimately robots or any mechanic device) in a simulated 3D physic world, then to be able to control them with a joystick.
objects are defined in the file objects.rb. The language used is Ruby with some syntaxic sugar (it's a Ruby DSL).
For a complete tutorial and documentation, see the link on the left.
# a necklace object 20.times do |i| p(2,-1+i*0.1,3) string :last_two end fix :firstend_object
gravity :all