EP Details

Chapter 1: Speed and measurement – Design and build devices to measure the speed of each other.

Interlude 1: How much energy per capita is used by various countries?

Chapter 2: Energy – Discover energy relationships investigating marbles rolling down ramps. Students then design and build a bungee cord for an egg.

Interlude 2: What sources of energy are used by different countries?

Chapter 3: Work – Incorporate Work into an energy analysis. Newton's 1st Law of Motion is introduced so students can successfully complete a slingshot project.

Interlude 3: How does the United States uses energy?

Chapter 4: Forces and Motion – Investigate one-dimensional motion and investigate the motion of a short movie clip at the end of the chapter.

Interlude 4: Energy in the News.  Report on an energy topic in the news.

Chapter 5: Electricity – Learn the basics of electricity and utilize this understanding to analyze their family's electrical use.

Interlude 5: How efficient are the devices we use?

Chapter 6: Waves – Wave properties are investigated and applied to sound and light.  At the end of the chapter, students develop an artistic product to teach others about the chapter's concepts.

Interlude 6: Is it getting Hot in Here?  Use NASA data to investigate global warming.

Chapter 7: Thermal Energy– Introduces the difference between heat and temperature, q = mc∆T, phase changes, and insulation.  To demonstrate their understanding, students develop a container to "Save the Ice".

Interlude 7: How can governmental energy policies help manage energy use?

Chapter 8: Multiple Objects/Multiple Dimensions - Investigate collisions (Newton's 3rd Law of Motion and Momentum), circular motion, and two dimensional motion (projectile motion) to design an amusement park.

Interlude 8: The future?  Students incorporate what they learned throughout the course to predict the U.S.'s energy use 20 years into the future.

Chapter 9: Optics - Learn about the ray model of light, mirrors and lenses.  In the end, students report on a device applying the concepts learned in the chapter.