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for teaching, practicing & testing
Conversational Fluency
ConFluency-Inspired Classroom Activities On this page you'll find classroom activities for teaching, practicing and testing English or any other foreign language, and that also teach and practice the ConFluency and Life Long Learning skills. The success of the ConFluency Card Games in my classes has led me to create or rework my other activities to support the students in learning the same Conversaton Skills as the card games teach. A great example is when I saw the Q-Cards activity demonstrated for the first time. I noticed immediately it's power to teach and practice the same conversation skills, easily and everyday. I have adapted that original activity to fulfill my needs in the classroom. Small Group Creative Substitution Drills for Sentences or Questions.
Interview Bingo Interview Bingo is a substitution activity that is played with all class members standing, interacting in pairs. The game can be used for yes/no or wh- question patterns, or for statement and response. Because there are 25 places for answers on the bingo print, it works very well for vocabulary introduction and practice. For lower level students, using pictures, or pictures and words, on the print aids understanding and comprehension. See the sidebar for examples and a blank formated bingo print to download. Interview bingo, being similar
to an information-gap activity, is by its' nature communicative.
Choosing the dialog used by the students, though, is what can give
them, or not, a feeling for the meaning of the language. Choose your
dialog thoughtfully and carefully! Doing the Activity
Plus/Minus Sugoroku A classic Japanese small group board game activity. In this adaptation, it is suitable for Yes/No Questions. Sentences can be used, but the appropriate responses might be "Me, too!"/"Not me." or "I do, too!"/"I don't." materials for each group: +/- Sugoroku game board print, double set of Sugoroku cards, and one die (dice). time: 15-25 minutes, plus time for a how-to-play explanation. This is my version of the classic Japanese board game. Japanese students probably already know the basic rules.In this version there are two sets of cards for each group. In the examples for download on the right, one card set is a variety of verb phrases, like watch TV, and the other set is a variety of past tense time words or phrases, like yesterday and last week. After rolling the die and moving his/her marker
forward on the game board, the playing student draws one of each card.
This student uses the two cards to make/say a question (Did you watch
TV last week?), and then chooses any one of the other students to
answer. The students count together "1-2-3" and then answer out loud
'Yes' or 'No'. THE QUESTIONING STUDENT SAYS WHAT THEY THINK THE OTHER
STUDENT WILL ANSWER (ie., DOES NOT ANSWER THEIR OWN QUESTION). If the
two students both say 'Yes' or 'No', then the questioning student moves
his/her marker the + indicated spaces on the game board. If the two students' answers are not the same, then the questioning student moves his/her marker the - indicated spaces on the game board. Get the Picture (GTP) Get The Picture (GTP) is a substitution activity that is played with all class members standing, interacting in pairs. It can be used for statement-and-response ("I play baseball." "Me, too.") and yes/no question-and-answer patterns. materials: A strip of paper with the same 4 or 5 pictures for each student. Playing the game using 4 or 5 pictures per student: All students are given a strip of paper with 4 or 5 pictures. Each student cuts the paper to separate the pictures. Playing the game with only one picture per student: Prepare a picture card to give to each student in the class.
There should be 3-5 cards with the same picture (cat, for example);
there will be several groups in a large class (cat, dog & fish, for
example). After playing janken/RPS, if the losing student responds
with the same speech as the winning student (W:I like cats. L: I like
cats), these students form a group (the cat group). The goal of the game is to find the other members of your group. CROSSFIRE CROSSFIRE is a testing activity that needs to be used judiciously. As a game, it can be quite fun for the students (especially those sitting and watching). Students intuitively understand the testing nature of the activity, however; many students just don’t like to be one of a few students standing while all the others are sitting and watching. For the teacher, though, it is very convenient for checking students' oral production accuracy: for example, after introducing or practicing some words, structures or gestures, and before moving into an activity that doesn’t allow for direct teacher error surveillance. We often play CROSSFIRE before playing the ConFluency Card Game. All of the language skills contained in Card Sets One and Two can be practiced in CROSSFIRE (click to see a list of the Conversation Skills). It's easy if you use the same Skills Posting Cards from the Q-Card and S-Card activity. Practicing the Conversation Skills in CROSSFIRE, and calling them by the same name used on the ConFluency Cards, prepares the students to play the card game. It also helps them to learn and practice the Life-Long Language Learning Skills and skills that lead to conversational fluency. HOW TO PLAY CROSSFIRE With the classroom set up with the desks in rows, choose one row -either front-to-back or side-to-side- to stand. After the teacher says a sentence or asks a question, the student with the first hand up can respond. If the response is correct, this student may sit down (if incorrect, the student remains standing, and the next fastest student may respond). This pattern continues until there is one original student standing. At this time, the line of students ninety-degrees opposed to the original line and containing the last standing student, stand and become the responders. Continue play until the students sufficiently understand the correct patterns for responding to be able to continue to the next activity. CROSSFIRE PATTERNS
Scrambled English Small group testing activity for sentences or questions. Can be done with one teacher, but much easier with two. The teacher writes a sentence or question on a whiteboard with the words in scrambled order (dog I eat don't). One student in each group writes the sentence or question in correct order, with correct punctuation (remember, this is a test!) on the group whiteboard. When finished writing, the students hold the whiteboard up for the teacher to see. After all groups have finished, write the correct sentence or question of the blackboard. All students listen and repeat after the teacher, and a student translates. We usually score 3 points for the first correct answer, 2 for the second, and 1 for all others. As a further challenge for the students, you can include one extra word on the teacher's whiteboard (He dog I eat don't). The students don't write this one word on their whiteboards.
O-X Activity
Find 3 People materials: target sentence and return comment, or
materials: target sentence or question-and-answer pattern time: 2-10 minutes group size: seat pairs For SENTENCES & NEGATIVES Play- for listening accuracy
Liar! Liar! -Write a sentence pattern on the blackboard. the part that the students will change should be written in a different color, or underlined. Write also the partner’s return pattern *. -Students think of two sentences in this target pattern-one TRUE and one FALSE. -Writing/testing option--students write the sentences in their notebooks (or elsewhere) for checking before the next speaking activity. Play- -With all students standing, pairs play janken, and loser says/reads their two sentences aloud. janken winner must guess which is the FALSE statement, using the teacher-chosen language (above *). -If points are awarded, correctly guessing students get one point for each correct guess. | Activities on this Page For Teaching: O/X (Maru-Batsu) Game a full class listen-and-respond activity for introducing or reviewing Yes/No questions or sentences. For Practicing: Find 3 People a pair activity for sentences and yes/no questions. a great end-of-class consolidation activity! Liar! Liar! a pair activity for sentences. a fun, meaning-centered consolidation activity! Hot Potato a small group creative substitution activity. a real crowd-pleaser! Interview Bingo a dialog-based pair activity with the whole class standing. Plus-Minus Sugoroku a small group board game. this is my own twist on a Japanese classic, making it truly communicative. Get The Picture (GTP) a dialog-based pair activity with the whole class standing. For Testing: CROSSFIRE a full class listen-and-respond testing activity for questions or sentences. great for testing the Conversation Skills! Pair Slap a pair testing activity for sentences or questions. Scrambled English a small group testing activity for sentences or questions. a student favorite! Links to Activity Materials All downloads in .pdf format. Interview Bingo In the dialogs given W is the Janken or RPS winner, L is the loser. All are Interview Bingo prints; the grammar focus is used for the title. W: How (is / was) the weather in ~ ? or How will the weather be in = ? L: It (is / was) cloudy and hot. or It will be cloudy and hot. dialog is written on the print Plus-Minus Sugoroku The game board. Print and copy one for each group. Print these two sets on different colored paper for easy use!
Get The Picture (GTP) The grammar focus is used for the title. In the dialogs given W is the Janken or RPS winner, L is the loser. W: Are you from China? L1: Yes, I am. Here you are! L2: No, I'm not. Are you from Japan? W1: Yes, I am. Here you are! W2: No, I'm not. Bye! |
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