Learning with Simulations: Gaming, Virtual Worlds & Immersive Online Environments Simulation defined: Something which simulates a system or environment in order to predict actual behavior.
MMOG ~from Wikipedia A massively multiplayer online game (also called MMOG or simply MMO) is a video game which is capable of supporting hundreds or thousands of players simultaneously. By necessity, they are played on the Internet, and feature at least one persistent world. They are, however, not necessarily games played on personal computers. Most of the newer game consoles, including the Xbox 360, PlayStation Portable, PlayStation 3, Nintendo DS and Wii can access the Internet and thus can have MMO genre games.
Virtual WorldsSecond LifeSecond Life® is a 3-D virtual world created by its Residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by millions of Residents from around the globe.
Club PenguinClub Penguin is a snow-covered virtual island where kids can play games and interact in a fun-filled, online playground that's guided by a commitment to safety. Club Penguin was acquired by Disney in 2007. Club Penguin differs from an MMOG, in that there is not an end goal ~ the purpose of the site is to interact with others and 'live'. Creating Games in EducationA K12 Online Conference PresentationPresentation Description: It sounds like a simple idea– kids don’t like school… kids like games, so if we sneak some educational content into games, won’t everyone benefit? This session will explore what’s right and wrong about this idea, and how educators can discern the difference between the hype and the promise. I believe that although some of the promise has been oversold, there is much to learn from exploring the educational promise of games in the classroom. Presenter Bio: Sylvia has programmed and designed educational games for consumer and school markets. For 8 years she was executive producer at Davidson & Associates, the makers of Math Blaster, and designed games for all subjects and ages. She’s also been in charge of console and PC casual game design for adults and children, working in all aspects of design, development, manufacturing and publishing. Presentation Link & Presentation Resources Virtual World Resource Links |

