Ok. So I've been slaving away over the keyboard for, literally, up to 30 minutes a night getting the spells to a point where I feel they can be shown as an initial offering on the rewrite project. Of course, with the spellcasting rewrite, spells are now classified as arcane, divine or nature. In addition to that, some spells are class specific.
The three major classifications are, of course, available as characters advance to the appropriate level on the spellcasting charts. That's pretty cut and dry.
Class specific spells are an entirely different story. As described in the individual class entries, a character must first attain a minimum number of levels in that class. In this way, it's can also be possible to gain some of these class specific spells through clever multi-classing. For instance, a Druid 7 character might choose to gain 2 levels of Skald to gain access to 1st level Skald spells. That character would then be able to choose nature spells as an 8th level nature caster, but could also choose 1st level Skald spells.
So, let's get this party started.
ArcaneSpellList, Divine Spell List, Nature Spell List, Bard / Hymnist / Skald Spell List, Mageblade / Paladin / Ranger Spell List, Sorcerer Spell List
Spells: A-B, C, D-E, F-G, H-L, M-O, P-R, S, T-Z, Cantrips, Rituals
Also, for your viewing convenience, a single 1 meg .pdf of all spells
Ok, mostly the spells are taken from the SRD, with a lot of the psionic powers converted to spells. Many of the others are designed to cover areas that either just popped up, or I had seen and heard other people talking about covering with spells. I've still got a couple dozen spells to add, but this is a good start. Very soon, I'll be adding the spell lists. Perhaps tomorrow.
I've added the Magic Overview with subtle changes designed to work with my spellcasting system. This is almost a direct copy from the SRD, but of course mention of preparatory casters has been removed or changed.
One thing I've done is added a new descriptor, Curse:
New spell subtype, [Curse]: Curses are a special subtype of spell that cannot be dispelled by typical means, such as dispel magic or greater dispel magic. These spells can be removed only with remove curse, break enchantment, limited wish, wish, or miracle, or similarly powerful magic. Regardless of the method used to dispel a curse, the spell or ritual used to remove a curse must be equal or higher level than the curse itself.