One of Doomed Again's most interesting features is its editor. Unlike other Doom editors, in which you have to draw linedefs and sectors, Doomed Again's editor uses a 128x128 grid of cells (each cell being a 64x64 area of the "doom map"). You just have to add enemies, items, walls, doors and prefabs wherever you want, the editor does the rest. Ever created a level for Wolfenstein 3D or Rise of the Triad ? Then you know what I'm talking about. For instance, creating a series of doors locked until the cyberdemon is killed doesn't require scripting, special linedefs/sectors or tags anymore : it can be set up with only 3 clicks. Click to enlarge images: Here are some of the editor's features :
Of course, you can use any other modern WAD Editor to create levels for Doomed Again. A Doombuilder configuration file will be provided in the package. |

