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Differences with vanilla Doom

For the most part, Doomed Again plays just like vanilla Doom. Here are most of the differences worth mentioning:

You may find pictures illustrating some of these changes in the media section.

GAMEPLAY:
  • No multiplayer support. Yeah, I know, but Doomed Again is and will stay single player only.
  • Key items are now completely different.
  • Swimmable water/slime/lava/blood. Water and blood do not damage the player (but don't forget you have to breathe).
  • New special sectors : airless, low gravity.
  • Level design is different from Doom. More information here.
  • Night vision goggles are not a powerup item. They can be toggled on/off at will but require some time to recharge.
  • The player can now throw flares. Flares are unlimited but only one can be thrown every ten seconds.
ENEMIES: (more information here)
  • No more monster infighting. Monsters from different species can still hurt one another when caught in a crossfire, but won't turn against their attacker.
  • The following monsters have been removed : arachnotron, pain elemental, spider mastermind, icon of sin (Romero's head)
  • New monster : Baphomet (an imp on steroids with an ability to teleport).
  • New monster : Vagary (inspired from the Doom 3 monster). Replaces the arachnotron.
  • Modified monster : Spectre. Now is completely invisible unless attacking and drains player's health. HP decreased for balance.
  • Modified monster : Heavy Weapon Dude. Uses an assault rifle instead of a chaingun. See "weapons and ammo" section below.
  • Modified monster : The Hell Knight is really different now : nothing of value was lost as the vanilla hell knight was just a nerfed baron. Now behaves somehow like Hexen's slaughtaur.
  • Modified monsters : Baron of Hell and Cyberdemon. Now have 60% resistance against bullets/melee weapons.
  • New boss monster : Lord of the Abyss. A beefed up baron of hell.
  • New boss monster : Behemoth. Thought the cyberdemon was bad news? Think again.
  • New boss monster : Beelzebub. Final boss. The father of all bad guys.
HUD:
  • The number of seconds remaining for each active powerup is shown on screen.
  • Powerups now have a visible effect on the game screen (berserk blurs your view, goggles and environmental suit are visible...)
ITEMS AND POWERUPS: (more information here)
  • The following items have been removed : armor bonus, health bonus, megasphere.
  • New item : Blood vial (+5% health, up to 200%).
  • New item : Jetpack (allows the player to fly for a short duration).
  • Modified item : Green armor now gives 25% protection, 50% armor (used to be 33%, 100%).
  • Modified item : Blue armor now gives 50% protection, 100% armor (used to be 50%, 200%).
  • New item : Yellow amor - 66% protection, 150% armor.
  • New item : Red amor - 75% protection, 200% armor, 60% extra protection against melee attacks.
  • Modified item : Radiation shielding suit now provides air in addition to sector damage protection.
  • Modified item : Berserk pack. Doesn't provide any healing on pickup but a the player will slowly regenerate while under the effect of the berserk pack.
  • All armors now decay much more slowly (they only suffer 40% of inflicted damage).
WEAPONS AND AMMO: (more information here)
  • "Bullets" ammo type has been split in "pistol rounds" and "rifle rounds", the former being used by the pistol (and the dual pistols), the latter by the assault rifle and chaingun.
  • Carrying capacity changed :
    • Default is : 100 pistol rounds, 50 shells, 200 rifle rounds, 50 rockets, 300 cells, 150 unholy crystals
    • Bandolier increases this to : 200 pistol rounds, 100 shells, 400 rifle rounds
    • Backpack increases this to : 100 rockets, 6000 cells, 300 unholy crystals
  • New ammo type : Unholy crystals. Used by the unholy apparatus.
  • New weapon : Dual pistols. You get a second pistol when you kill a former human.
  • New weapon : Assault rifle. Behaves like the chaingun in vanilla Doom.
  • New weapon : Unholy apparatus. At last, a weapon from hell in Doom's arsenal. Primary attack drains enemy health, secondary attacks lays toxic balls of gas.
  • Modified item : Backpack. Now only increase carrying capacity for rockets, cells and unholy crystals.
  • New item : Bandolier. Increase carrying capacity for pistol rounds, shells and rifle rounds.
  • Modified weapon : Super shotgun. Default attack shoots only one shell. Secondary attack (see below) still discharges both barrels at once, just like in vanilla Doom.
  • Modified weapon : Chaingun. Now behaves like Quake 2's chaingun.
  • Some weapons (super shotgun, assault rifle, rocket launcher, plasma rifle, unholy apparatus) now have a secondary attack.