Beginner's Guide to DJ Max Fever

Hints, tips, FAQs, and help! But look elsewhere for unlock info!
UPDATES:Feb 17, 2009: Feb 9, 2009: Feb 5, 2009: Jan 30, 2009: Jan 29, 2009: +-+-+-+-+-+-+ LINKS:Official DJ Max Fever site: IGN review of DJ Max Fever: PM Studios: Pentavision (Korean only): +-+-+-+-+-+-+ IF YOU'RE CURIOUS~Since DJ Max Fever is pretty much a port of DJMAX Portable 2 (with some Portable and Black Square mixed in), you can take a glimpse of all the obtainable Equipment at this page. Er, Google seems to link the main page only but click on DJMAX Portable 2 and then Item List. +-+-+-+-+-+-+ CREDITS+ GameFAQs DJ Max Fever forum +-+-+-+-+-+-+ CONTACTkoukoupuffs | This page just contains some useful mini tips and information for everyone that's new to the DJMAX Portable universe (or more specifically DJMAX Portable 2)! What the manual does not tell youThere's actually a good reason why certain information was left out of the manual by the wonderful folks at PM Studios and it's due to the fact that a lot of the instructions are actually on the screen of whatever game menu you're in. However, there are certain things here and there that I feel should have been mentioned.
Play Q ControlsAll right, so the manual has a labelled diagram of the PSP indicating that DJ Max Fever is played with the D-pad, action buttons, analog nub, and shoulder buttons. Thanks for the thorough information, PM Studios. You could have kept the button icons on the basic gear, you know? Afterall, to someone who has never played a DJMP game before, he or she would probably have to do some trial and error to figure out what button does what. 9_9 But you're in luck! I've put together a (hopefully) handy image that shows which buttons correspond to which note column. Click on it to see a larger version: ![]() For 5-button mode (5B), the right direction button and the square button have the same function -- they are both used for the middle column. Use either one as you see fit. The above image shows the default configuration which, in most cases, is the best set-up to play the game. However, if you're not comfortable using certain buttons, you can change things around by going into Option and then Control. The ECS (green) note and Auto-Correct SystemThe ECS (Entire Control System) note as well as the Auto-Correct feature were brought over from the import-only DJMAX Portable Black Square (BS). Their function is the same as in BS:
![]() Note that neither one can be turned off by the player. The Fever System
Be aware that only MAX 100% notes will charge the FEVER gauge. (Hold notes charge it at a decreased speed.) Important!!:
The Rainbow Note
You don't need to do the rotating motion at all. Believe it or not, PM Studios actually brought over another feature from DJMAX Portable Black Square -- basically, you can treat the Rainbow Note like a regular hold note by simply holding the analog nub in any direction. (This was actually first introduced in DJMAX Portable Clazziquai Edition.) Heck, due to the auto-correct feature, you actually don't need to use the analog nub at all; any Play Q operation button will do. 9_9 Now, ideally you want to execute the swirling/rotating/holding by utilizing the same sort of timing you use when playing regular notes. So yeah, don't start using the nub the moment the icon of the analog stick appears or else you'll miss and break a combo. Tidbit: In
DJMAX Portable 2, rotating the stick as much as you could would net you
a higher combo but no one's really paid attention to whether or not the same happens in DJ Max Fever. :P The Effectors
To access any of the Effectors, hit the triangle button. Use the left or right direction buttons to navigate through them and up and down arrows to select the Speed, Fader, Key, or Chaos type you want. Hit triangle (or circle or X or square) again to confirm your selection. How to Unlock ItemsAgain, I'm not going to include an unlock list at this site but if someone will compile one, I'll gladly link to it. :P Anyway, the conditions to unlock items and songs can consist of levelling up, cumulative play count, completing Xtreme Challenges, or comboing.
When you unlock a something, a pop-up notice window will appear informing you that a new image, mission, music, or character: *Only
songs with a 5-button pattern will appear in 5B Tunes. The reason for
this is that only DJMAX Portable 2 had a 5B mode. Any DJMAX Portable
tracks that were brought over to Fever that weren't already in DJMP2 will not have a 5B note pattern. Characters, Gears, and NotesAre you wondering what the heck to do with the new characters, gears and notes you keep unlocking? You may have guessed that you could equip them and you're right! Depending on the effect on the item, it can drastically help you in your gameplay, boost the experience points (EXP) gained, or increase the amount of gold you obtain after playing a stage! To change anything in your equipment, you'll have to be in the song selection screen of a game mode menu (such as 4B Tunes, Freestyle, etc.). Once there, hit the L or R buttons. Use the left or right direction button or the shoulder buttons to cycle through Character, Gear, and Note. Hit
the up or down direction buttons to your desired item and then hit the
X button to equip it. (Note: Only items with OK underneath their
effects can be equipped. Obviously, if there's a price there, you'll
have to spend some gold to purchase it first.) Unlike
the Gears and the Notes which visually spice up the gameplay area, the
Character just changes your DJ portrait. Now don't just go picking a
certain avatar because you like the look of the individual in it! You
want to take a look at what the person offers too! Here's a breakdown of what each effect does:
All effects are stackable except AUTO since it's only available with the avatars. Also,
the little battery bar in or outside the thumbnail of a Gear is an
indicator of the amount of energy you have in the Spec Gauge. Ideally,
you'd want a Gear with a high number but like the Character, you have
to consider the effects too! The All Combo ChallengeEvery now and then, you'll come across an All Combo Challenge event when playing #B Tunes mode. They are random and can appear at any time and on any song. The challenge costs a bit of gold to play but the reward for succeeding will pay for it and you'll get some nice EXP to boot. If I remember correctly, these type of challenges cannot be restarted AND if, for whatever reason, you decide to exit back to the music selection screen, the challenge will be gone. Xtreme Challenges
Xtreme Challenge (XC) missions may also contain visual impediment which are meant to make it more difficult for you to successfully clear them. Two examples of such are a gear moving back and forth horizontally across the screen, or notes that suddenly slow down and start rotating when in FEVER mode. The missions are typically unlocked by levelling up through regular gameplay. Take note that you can play any XC in any order so if you find that there's a particular challenge that's giving you trouble, try another one! Hopefully, the reward for clearing the other one will help you. :D (Speaking of rewards, I'm not sure you receive something in every single mission.) The rewards obtained from XCs are usually Characters and images although new music (to play in stages), gears, and notes can also be unlocked through them. Important!!:
The Types of Xtreme Challenges
MiscellaneousThis is just going to consist on a mishmash of info for now. I'll sort them out later. ^^
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