Jinx
Forget me and forget my name

name: Jinx
known as: Jinx
gender: Male
age: Thirty-four
status: Single
race: Gifted human (Sight)
setting: Alternate fantasy
family: None known
theme song: "Wake Up", The Living End
animal equivalent: Fisher
one word:

 

Physical
In an occupation where standing out is not a good thing, Jinx dresses in a bland, monochromatic fashion. Grey and black are the colours of choice, stretching across long pants, skivvy, and overcoat. His more trademark attire includes a black mask, either wrapped around his lower face or simply tied about his neck like a bandanna if not on a job, and dark little flat-cap. As a person he is not a great deal more noticeable, with a tall but muscled build, and dark hair kept relatively short. His sole striking feature would be his eyes; both a light, cold, pupil-less grey. They're not merely for show, as they indicate his ability to 'read' magic.

He is also generally accompanied by a "daemon" (or "soul-familiar" to use Absy's canon term), a fisher named Kezendies, who is positively sweet when compared to his human's sullen countenance.

 

Mental
Though not immediately intimidating, Jinx's personality does not invite warmth and affection. A rough childhood that lead to a rougher adult lifestyle has created a cold and distant individual who very rarely drops the professional demeanour. Though he has a sense of humour, it tends to be very flat or dry, and the code of honour most in the business claim is held in looser regard. He is not so much confident as uncompromising.

Jinx has attachment issues, and is very solidly a loner. He has been known to cooperate with others on occasion, and has even been part of several gangs and organisations, but is notorious for vanishing without warning at any time, though normally not without finishing a job. He usually makes for an unreliable partner, as he does not view other people with any fondness and therefore has no qualms about cutting all ties and moving on. Effectively, the only reason anyone ever deigns to work with him is because he is very good at his job, not one to hesititate in resorting alternative methods in order to achieve his goal, even if they are degrading or immoral.

It takes a rare person to get under his skin and find the human being hiding there. Even at a closer range he is not a particularly friendly person, with an aloof arrogance that makes him disdainful towards anything he views as trivial or annoying. Even Kezendies, a representation of his very soul, can and will be treated roughly and held at a distance. Nevertheless, should someone manage it, they will also discover he's not quite as mean as reputation would have it, with a keen wit, a reluctantly indulgent streak, and an almost out-of-place potential for nigh on vicious possessiveness.

 

History
His began life as a nameless pup on the streets, with no knowledge of his birth parents or how he'd gotten there; not even the faint memory of a voice or touch of a hand, like most hapless little orphans. Any desire to find his parents died early on. A gang must have taken pity on the child, as his first memories are centred around the impersonal, rough-and-tumble world of the street gang. Though they'd taken him in, few had the time or inclination to actually care for him, and for several years life was a confusing blur of being yanked around by whoever wanted to make use of him, and learning to scavenge and hoarde thanks to the fact they sometimes forgot to feed him. When he was about seven a pair of slightly more kindly gang members took over looking after him, and for a while things were good. Then there was a very unforunate raid in which several members died, including his new caretakers. In the superstitious-fuelled cruelty of many gangs, some blamed the young kid, calling him cursed - jinxed.

Hurt, angered, and more than a little frightened by the rumour, he fled the gang, moving out from the city centre. There began his future world of skipping from one gang to the next brotherhood, lingering only long enough to gain what he needed - be it supplies, experience, a roof over his head - and then slinking on to the next area. People wouldn't take in some useless brat, so he learned to make himself useful, starting with simple pick-pocketing and moving onto breaking-and-entering, and from there to how to kill a man. At fifteen years old some latent magical talent kicked him right in the eyes - literally. He spent a week and a half near-blind until he finally manage to wrest some control over the unexpected development, and once he discovered just what it allowed him to do, his career really took off. Recognising that someone with a name attracted more business than some vague figure, he adopted that childhood moniker of Jinx, and became a well-established assassin.

He never permanently attached himself to any group, though did strike up an almost stable contact with a stray gang called the Mau. One day he got a call from a Guild, and tagged along out of some distant interest, though it can be expected that interest won't keep him there for long. While at the building he met not only his soul-familiar, but a perky rogue named Jay, and in a rare fit of geniality is for some reason suffering his company still.

Here's to hoping the good luck lasts :D

 

Author's Note
Everyone needs an assassin character! Jinx started out as fairly crap and cliche and ended up as...fairly crap and cliche X3 But at last he has a little bit more of a solid character, which is an improvement from the cobbled-together erratic what-the-heller I used to call Jinx.

 

Related Works
Art
What's Your Point? - Absolicious
Flatcap Luff - Absolicious
chx it owt - Absolicious

Writing
Thirty-three Percent - Me