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Homepage (offline :-) Bug videoCSS Cheatserverstricks-1tricks-2tricks-3gamemonitorunderstand the network tweak ... | Wanted list: (pixel.hu) Razer Diamond Chameleon / Logitech G5 Icemat mousepad Some newer graf card dualcore proc. additional LCD There is a video which has not been published. But after endless nagging Sokape managed to win over his lazyness so the coming soon ("Káming szún") video is on YouTube (flash required) In the other hand the Bug Video shows how valve and/or nvidia 6600gt and/or win32xp sucks when the new 91.31 driver is installed. xp64 with 93.31 has a similar transparency related bug. LOSS: packet loss. You sending data over the internet and some packet never makes it to the destination. CSS tries to correct your high ping but above 100 usually the servers will kick you from the game due youor connection affects others gameplay as well. Usually 30-70. Under 10 means (usually) that the player who has this ping value is sitting on the same LAN where the server is (or he is playing ON the server machine). CHOKE: Menas that how many packets were ignored due bandwith/rate problems. Can be server/client side problem. You can zero out your choke (which is usually 0 but 1-5 is still acceptable - it is up to you). If it is high choke -i had 100 one time :( - then some server set your 'rate' value incorrectly. The correct rate vlues are:
I can not empasize how important to choose the ISP (Internet Service Provider). Do NOT trust Chello or other providers who offer any kind of limited internet access. They effectively WILL drop many of your packages intentionally. They all can be tricked but they easily piss you off by generating choke 66 easily. sv_downloadurl: This is a server cvar which can be set as eg: cl_restrict_server_commands 0: nowadays some servers like to force this. I don't like what will come of this. mp_dynamicpricing 0: This is what I expect from all servers I'm playing. Turns off dynamic pricing. I hate that. What we are in? TESCO??? fps_max 50:This is just theoretical. In most cases I'm happy if I have 25 fps. cl_smoothtime 0.1: It is by default. hud_fastswitch sv_mincmdrate: ... sv_maxcmdrate: ... sv_client_predict: ... sv_client_interpolate: ... sv_client_interp: ... sv_client_cmdrate_difference: ... Command line: -novid to disable startup animation snd_mixahead 0.7 cl_forcepreload 1 sv_forcepreload 1 cl_smooth 0 cl_ragdoll_collide 1 r_fastzreject 1 Common Commands
cl_showfps [0,1,2] - Draws a Frames Per Second (FPS) counter at the top of the screen. 0=off, 1=FPS, 2=Smoothed FPS. In general the smoothed fps counter is best for viewing framerates
cvarlist [string] - If entered by itself this command generates a list of all the command variables (cvars) in HL2. If one or more characters are also entered, cvarlist will list all commands starting with those letter(s).
help [cvar] - Provides any available help text for the specified cvar.
find [string] - Finds cvars with the specified string in their name or help text.
revert [cvar] - Reverts cvars to their default value.
differences - Shows all the cvars which are not at their default values, showing which have been changed.
exec [configfilename] - Executes all valid commands within the specified configuration file. The file must be a plain text file with the name filename.cfg and reside in the same directory as config.cfg.
clear - Clears all text from the console.
echo [string] - Outputs the specified string to the console (e.g. echo banana prints the text banana in the console).
version - Shows the current version of the game. The version number of the HL2 executable is effectively the version number for the entire game. Also shows the current build of the Source engine being used.
pause - Pauses the game.
unpause - Unpauses the game.
autosave - Saves the current game to the autosave slot. Will not work if autosave is completely disabled as per the instructions in the Conclusion section.
sv_autosave [0,1] - If set to 1, allows HL2 to automatically save your progress at level transitions. If set to 0, game will not save whenever a new level starts, but may still save periodically at certain trigger points within a level. To disable all autosaving see the Conclusion section of this guide.
save [savename] - Saves the current game under the savename specified.
load [savename] - Loads a game from the specified savename file.
reload - Reloads the most recent saved game.
restart - Restarts the game on the same level.
kill - Kills Gordon.
flush - Flushes the cache memory. Can resolve graphical anomalies such as texture glitches.
map_background [mapname] - Runs a map as the background to the main menu. To find the mapnames, use the maps command (see below).
maps [string] - Lists all maps starting with the provided string. Use maps * to list all mapnames.
screenshot - Takes a screenshot.
jpeg [filename, quality] - Takes a screenshot as a .jpg with the specified filename using the quality % specified (e.g. jpeg snapshot 50 saves a screenshot as snapshot.jpg with 50% quality). If no quality is specified the default as set by jpeg_quality will be used (see below).
jpeg_quality [percentage] - Specifies the default quality percentage for screenshots taken with the jpeg command (see above).
path - Shows the engine filesystem paths.
exit - Exits Half Life 2 and returns to the Desktop.
quit - Exits Half Life 2 and returns to the Desktop. |