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You can use this to change the names of your save files in RAM. On an emulator the changes you make won't be saved after you close the game, I haven't tested it on a real Nintendo 64 though.
Majora's Mask (U) version, at the File Select screen:
8040AF34 - Filenames, 8 bytes each. Not standard ASCII, characters that are not used are replaced with 0x3E, example: Save name: DB
Value: 0x0D0B3E3E3E3E3E3E
Here is a list of possible values, found by yoshielectron (http://sites.google.com/site/jamesskingdom): 0x00 0 0x01 1 0x02 2 0x03 3 0x04 4 0x05 5 0x06 6 0x07 7 0x08 8 0x09 9 0x0A A 0x0B B 0X0C C 0X0D D 0X0E E 0X0F F 0X10 G 0X11 H 0X12 I 0X13 J 0X14 K 0X15 L 0X16 M 0X17 N 0X18 O 0X19 P 0X1A Q 0X1B R 0X1C S 0X1D T 0X1E U 0X1F V 0X20 W 0X21 X 0X22 Y 0X23 Z 0x24 a 0x25 b 0x26 c 0x27 d 0x28 e 0x29 f 0x2A g 0x2B h 0x2C i 0x2D j 0x2E k 0x2F l 0x30 m 0x31 n 0x32 o 0x33 p 0x34 q 0x35 r 0x36 s 0x37 t 0x38 u 0x39 v 0x3A w 0x3B x 0x3C y 0x3D z 0x3E <SPACE> This should be the same for the European version (at a different memory address) but I don't know about the Japanese version because it uses more characters and three save files. |