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Zelda‎ > ‎Majora's Mask‎ > ‎Hacking Information‎ > ‎

Changing Save File Names

You can use this to change the names of your save files in RAM. On an emulator the changes you make won't be saved after you close the game, I haven't tested it on a real Nintendo 64 though.
 
Majora's Mask (U) version, at the File Select screen:
8040AF34 - Filenames, 8 bytes each. Not standard ASCII, characters that are not used are replaced with 0x3E, example:
Save name: DB
Value: 0x0D0B3E3E3E3E3E3E

Here is a list of possible values, found by yoshielectron (http://sites.google.com/site/jamesskingdom):
0x00 0
0x01 1
0x02 2
0x03 3
0x04 4
0x05 5
0x06 6
0x07 7
0x08 8
0x09 9
0x0A A
0x0B B
0X0C C
0X0D D
0X0E E
0X0F F
0X10 G
0X11 H
0X12 I
0X13 J
0X14 K
0X15 L
0X16 M
0X17 N
0X18 O
0X19 P
0X1A Q
0X1B R
0X1C S
0X1D T
0X1E U
0X1F V
0X20 W
0X21 X
0X22 Y
0X23 Z
0x24 a
0x25 b
0x26 c
0x27 d
0x28 e
0x29 f
0x2A g
0x2B h
0x2C i
0x2D j
0x2E k
0x2F l
0x30 m
0x31 n
0x32 o
0x33 p
0x34 q
0x35 r
0x36 s
0x37 t
0x38 u
0x39 v
0x3A w
0x3B x
0x3C y
0x3D z
0x3E <SPACE>
 
This should be the same for the European version (at a different memory address) but I don't know about the Japanese version because it uses more characters and three save files.