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Useful Links

punk7890's site, where everything Zelda-related started for me:
http://www.glitchkill.proboards.com/index.cgi?
 
spinout's site, lots of useful information:
http://www.spinout182.com/
 
My YouTube channel:
http://www.youtube.com/user/DeathBasket
 
 
Programming‎ > ‎

Collision Fixer

I wrote this so that I could test my way of calculating collision normals in Zelda 64 and to be able to fix the algorithm used in xdaniel's SharpOcarina. It's written in Delphi and the source code is included in the download if you want to see it.
Usage:
collisionfix (scene file)

Download

For an overview of how normals are calculated, go here.

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