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Game Development
2008 - currently - Techfront Studios
Game Developer and Engine Architect
Projects:
- Burger Island HD iPad [Q1 2011]
- Burger Island iPhone [Q1 2011]
- Milkshake Madness iPhone [Q3 2010]
- French Fry Frenzy iPhone [Q3 2010]
- Lilly Wu and the Terra Cotta Warriors [Q1 2010].
- The Dracula Files [Q2 2009].
- Burger Island Wii [Q1 2009]
- Burger Bash iPhone [Q1 2009]
- Puzzle City DS (US) [Q1 2009]
- Burger Island DS [Q3 2008]
- Puzzle City DS (EU) [Q3 2008]
- Pakoombo [Q3 2008]
- Seed Engine [in development]
Xbox360, Nintendo DS, Nintendo Wii, iPhone, Windows, MacOSX and Linux Engine Architect and Game development.
Co-founder/Project Leader.
Development of Jessy: Ein Zirkuspferd in Not for DTP of Germany.
Participated on planning and development of our in-house game engine Craft3D and its base portability library that were called Bitcrafters Common Library (short BCL) and then renamed to Bitcrafters Operating System Layer (short BOS).
2003 to 2004 - Malisoft/EonsGames
Lead Programmer.
Commercial Systems
2005 to 2008 - Objective Solutions and Sumersoft Technology
Software Engineer/Analyst.
Development of provisioning and billing systems in Smalltalk for Brazilian PayTV companies (Sky/DirectTV, Telefônica, Vivax and Acom).
Development of financial and asset management web applications.
Education
1999 to 2003 - B.S. Computer Science, Pontifícia Universidade Católica do Paraná, Brazil.