Let's explore the fun and frustrations of teaching with computers in the classroom.
How do you learn best? Don't drive yourself crazy trying to do everything. Life is messy and so is technology use. Do what works for you, but always think about the needs of learners first. As Mihaly Csikszentmihalyi would say, think of ways to get students into the "flow." Examine the concept maps Classroom Computing: The Possibilities (PDF), Issues (PDF), Across the Curriculum (PDF).
The Possibilities
How do you spend your time on technology tasks? Compare the three approaches and consider your needs. Administrative Tools. Google Docs is a great way to collaborate on word processing documents, data collection activities, and presentations. Use Openclipart for images. Instructional Tools. Hands-only CPR, Professional Tools. The NCCE, ISTE Learning, K12Online Conference, PBS Teachers, Thinkfinity, Calculation Nation, How do students spend their time on technology tasks? Compare the three approaches and consider
learner needs.
Learning Tools. EdHeads. Explore Brainpop and other practice interactives. Information Tools. Green Hour. Explore other informational resources. Creation Tools. Circle Plot. Explore ReadWriteThink for projects, Illuminations for math, and other interactives. Final Thoughts on Cyber Success 1 - Student Centered Environment. Create a website that can be used as a virtual desk with tools, resources and assignments. Write pages from a learner's point of view. Make each student accountable for his/her own work. 2 - Engage Learners. Design engaging activities and assessments. Ask students to address big questions, think critically, and create meaningful products. Example: Ask students to use MakeBeliefsComix to create a four panel comic. The first three panels pose a problem and the last panel tells the answer. Use this as a unit review. 3 - Off-Computer Projects. Maintain long-term, off-computer projects. Access these when computers are down. Example: Design a special program, class murals, book-based ideas, or review games. 4 - Differentiate. Be flexible. Provide a variety of tools and resources. Work 1-to-1 to accommodate needs. Example. Some children are distracted by the extra information and ads on some informational pages. Use the Readability tool. 5 - Be Realistic. Think of creative ways to evaluate students. Ask yourself: How will this help me understanding my child's understanding? Is it efficient, effective, and appealing? Example. Use Glogster. Examine earthquake examples: Earthquake 1 and Earthquake 2. 6 - SCORE IT. How can students best convey their understandings? SCORE IT. Consider ideas in each of the following seven areas: storytelling, communication, organization, representation, evidence, inference, teaching. Developed by Annette Lamb and enhanced by the wonderful teachers at St. James Episcopal Day School. If disaster strikes, backups of the original workshop sites are available at 1, 2, 3, 4 |
