This is our first attempt at developing a hirearchical class system for computational real spaces. All the files are in a zipped folder, RealGeometry_0.zip, below. There is also a text file which details the tutorial. The essential process we are looking at here is how to develop a class hierarchy which dynamically generates real space geometry. This contrasts with Euclidean geometry, where everything is entirely static. Forms in real spaces are created by the movement of other forms, and hence real spaces are imbued with a natural dynamic intelligence. |