Consumer Product Project

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Take-Aways

What worked
  • The instructional purpose existed first! (the horse) The horse pulled the cart.  The cart added value. 
  • Research component was central to the activity.
    Technology expanded the research potential
    - No longer limited by the 4 classroom walls and the 'experiment' we can construct.
    - Deeper questioning. "So what?"
  • Understanding that it's not "giving up science time"  for technology
    Research shows there will be a  "loss"  before the "gain"  in content area
  • Exerienced teacher  with strong content area knowledge and good questioning skills
  • Persistent, flexible tech integration specialist  in the building
  • Risk Takers
  • Trust 
  • Understanding change process.  "We only accept change when it benefits us"
 
 
 
Challenges
  • Time  for Planning
  • Backup Plan when the technology doesn't work
  • Students have different level of comfort with technology
  • Valuing the student's digital literacies, but understanding their need for guidance into using these literacies.
  • Being able to live with a certain amount of chaos (Learning is messy!)