The easy way is always
mined.
Teamwork is essential; it
gives the enemy other people to shoot at.
Never draw fire; it
irritates everyone around you.
If you are short of
everything but the enemy, you are in the combat zone.
When you have secured the
area, make sure the enemy knows it too.
Incoming fire has the
right of way.
No combat ready unit has
ever passed inspection.
If the enemy is within
range, so are you.
The only thing more
accurate than incoming enemy fire is incoming friendly fire.
Things which must be
shipped together as a set, aren't.
Com units will fail as
soon as you need fire support.
Anything you do can get
you killed, including nothing.
Make it too tough for the
enemy to get in, and you won't be able to get out.
Tracers work both ways.
Professional soldiers are
predictable; the world is full of dangerous amateurs.
Fortify your front;
you'll get your rear shot up.
Weather ain't neutral.
If you can't remember,
the Claymore is pointed towards you.
Mines are equal
opportunity weapons.
The one item you need is
always in short supply.
Interchangeable parts
aren't.
It's not the one with
your name on it; it's the one addressed "to whom it may concern"
you've got to think about.
When in doubt, empty your
magazine.
The side with the
simplest uniforms wins.
If you can keep your head
while those around you are losing theirs, you may have misjudged the situation.
Whenever you lose contact
with the enemy, look behind you.
The most dangerous thing
in the combat zone is an officer with a map.
The quartermaster has
only two sizes, too large and too small.
If you really need an
officer in a hurry, take a nap.
There is nothing more
satisfying than having someone take a shot at you, and miss.
Close only counts in
horseshoes and hand grenades.
The enemy always times
his attack to the second you squat on the Loo.