Before the cloud, we taught with lots of dead trees. From trade books and textbooks to handouts and worksheets, paper was the predominate media. We lectured from paper, read from paper, wrote on paper, and turned in assignments on paper. Students sat in rows working with paper.
During the transition, students may continue to sit in rows using a combination paper and electronic tools. Assignments will be stored on flash drives, local hard drives, and school servers. However schools will begin thinking about a transition from hard drive based software such as Microsoft Office to open source software and web applications.
As we move into the cloud, students will increasingly work in cohort groups with teachers as their guides. Tools such as Google Apps will be used for many applications such as reading, writing, calculating, presenting, and collaborating. Information will be stored and shared at a distance. Students will easily organize and share documents virtually. The tools people use to access the cloud will vary from to include iPads and netbooks in additional laptops and desktop computers. Tools for augmented reality will become increasingly common.
Google Apps for Education allows schools free (and ad-free) tools for communication, collaboration, and customization. The apps include communication (email, calendar, talk), communication (google docs, video, sites, and groups), You have three options: - Google Tools. Select the individual tools you wish to use. Each student creates their own account. The school isn't responsible for any administration.
- Google Apps (ads free). Get Google Apps for Education and set up your own accounts. You have your own domain and control ads and access.

We'll shift from a world where the school is separate from the rest of the world, to an environment where young people are immersed in real-world experiences and augmented reality... from trees to clouds.
From Trees to CloudsHow can assignments be transformed through cloud computing and Google Apps? The CLOUDHow will teaching and learning change with cloud computing and next generation online tools?
Let's explore five areas: Collaborative Environments. Students work with others to create synergy. - Real-world Problems involve young people in creating problems for others to solve.
- Real-world Problems. Students design a problem, post their problem, solve a peer's problem, and discuss problem-solving.
- Task Roles such as unifier, researcher, editor, writer, director, scheduler, organizer, brainstormer, etc.
- Perspective Roles such as career roles, views on a social issue, or societal roles.
- Build a Kingdom. Explore a wiki where students take on roles in a medieval kingdom.
- Element Roles such as focusing on the elements of a story (character, plot, setting)
- Some assignments may simply incorporate collaborative elements such as sharing ideas or data
- In Short Story Characters, students invent characters that others can use in their writing. Characters are added to a shared Google document.
- In the Miles Walked project, students and teachers enter their steps and miles walked into a shared spreadsheet.
Learning Resources. Teachers provide guided learning experiences. - Templates. Search and adapt Google Templates. Then, build your own.
- Practice. Use tools such as Google Presentations for practice environments. Use Animal Math as an example.
- Tutorials. Use tools such as Google Presentations to create tutorials such as Sewing and Philosophers. Use Safeshare.tv to edit videos and get safe links.
- Pathfinders. Use Google Docs and Presentations to create pathfinders young people can follow for information inquiry and research projects. Explore Infectious Diseases for an example.
- e-Worksheets. Use Google Forms to create electronic worksheets such as Plate Tectonics and Jesters.
- Quizzes. Use Google Forms to create quizzes such as Homophones (document).
Organized Access. Teachers provide organized access to materials through web-based learning guides. - Limericks. Students are provided with an introduction to the topic, example, and opportunity to create their own. Students share their results on a Google Doc.
- Saint George and the Dragon. Students are provided with an overview of the activity, embedded readings, and images to explore. They can then choose a project to complete.
Unconventional Approaches. Build transmedia experiences. - "Transmedia storytelling immerses participants in an experience with many entry points that cross media types" (Lamb & Johnson, Teacher Librarian, Summer 2010).
- Read Winter's Tail. Then explore the companion website. Also, explore Scholastic materials. Young people move across media as they read the book, play the Nintendo DS game, following the virtual field trip, and become part of the experience through creating a movie mashup.
Dynamic Tools. Use a variety of tools. - Go to Google App Tips for lots of examples of ways tools can be incorporated into projects.
How do you teach and learn in this new environment? The key is keeping you and your students in the Csikszentmihalyi's flow state where your classroom becomes an engaging environment that immerses young people in meaningful learning experiences.
Annette Lamb, 2010-2011. |
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