Whilst developing on PS3 I used Physx and got rather cosy with it so I decided that it would be my physics engine of choice on PC too. I noticed that there weren't really any 'easy' to use wrappers/integrations with Irrlicht (there were tutorials and other ones which seemed to require rather large changes and code duplication) so I thought I'd have a go at writing a simple to use wrapper. Better at speaking Russian than English? IrrPhysx user 6opoDuJIo has setup a Russian IrrPhysx community at http://irrphysx.at.ua/ |
Contact: chris.mash AT talk21.com