Chris Mash
General: The Clockwork Colour Experience
Gaming: IrrAI (in development) IrrPhysx (in development) The First King (in development) |
General: Computer Artwork is a collection of photoshopping which I've done over the years, nothing much special really, just dabbling here and there! The Clockwork Colour Experience is a project that myself and my Uni housemate put together during our time at Uni. All that we put online was our Christmas single, so if it's around the festive time give it a spin!
Gaming: Commercial Projects is a collection of
screenshots showing the commercial projects I've worked on. This
includes menu interfaces for the Official PlayStation Magazines whilst
at SCEE (using C++ and OpenGL) and DJ Hero whilst as FreeStyleGames
(using C++ and an in-house engine). Gaming Resources is a collection of useful websites which provide models, textures etc Alestorm is a game that started out as a cartoon, tin can alley style shooter for the Scottish Pirate Metal band Battleheart on PC (using C++ and Irrlicht). Battleheart since changed their name to Alestorm and signed to Napalm Records and the game was then developed on PLAYSTATION®3 (using C++ and OpenGL). IrrAI is an AI module i'm developing for the Irrlicht graphics engine (using C++ and Irrlicht) to aid Christian Clavet's The First King project which will then be released as an open source module for all Irrlicht users. IrrPhysx is a wrapper to allow easy use of the Physx physics engine by Nvidia in the Irrlicht graphics engine. The First King is an Egyptian FPS game for PC (using C++ and Irrlicht) which i am providing the AI for, via IrrAI. Johnny 5 Must Die is a first person shooter game involving the Johnny 5 character from the film Short Circuit (using Java and Jirr, a Java binding for Irrlicht). Curse of the Pharaoh is a small project i put together experimenting with portals (using C++ and Irrlicht). TilesGame is a 3D version of the N-Puzzle game that we all know (using C++ and Irrlicht). |
Contact: chris.mash AT talk21.com