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Wild041507 Wild vs Anaheim Mighty Ducks *PLAYOFFS With Kev Kev Ducks 2, Wild 1 Associated Press ST. PAUL, Minn. (AP) -All seven games between the Anaheim Ducks and Minnesota Wild this season have been decided by one goal. The Ducks sure have the edge, though, after using a dominant, smothering defense and superior special teams to take a 3-0 lead over the Wild in this Western Conference quarterfinal. Andy McDonald scored early, Rob Niedermayer scored late, and goalie Ilya Bryzgalov stopped 19 shots to lead Anaheim past Minnesota 2-1 on Sunday night. "We didn't give them much," said Niedermayer, whose goal was his first since Feb. 6. "We didn't have many turnovers and didn't give up any odd-man rushes and cycled the puck down low. That's our game, that's our strength, and that's what we have to play to." Frustrated all week by Ducks star defensemen Scott Niedermayer and Chris Pronger and their lesser-known teammates, they went 1-for-5 on the power play and are 1-for-15 in the series. And that goal, by Petteri Nummelin, didn't come until 38.2 seconds remained - the only blemish on another strong game by Bryzgalov. Anaheim just kept clogging the lanes, Minnesota made questionable decisions and rarely found space to make crisp, clean passes - let alone attempt clear shots. But the Wild, who always stress a defensively sound approach, wished they would have put more pucks on the net. "Everyone was saying, 'Shoot the puck! Shoot the puck!' on the bench and then they went back on the ice and they didn't shoot it," coach Jacques Lemaire said. "The guys recognized the mistakes we were making and couldn't adjust." Gaborik and good buddy Pavol Demitra barely generated any chances. "They're all over the place. It seems like there were 10 guys with white jerseys on out there tonight," Gaborik said, later adding: "It seems like there's no room at all. You get time for a little bit, then they're right on you. They were just taking away everything." Minnesota's fourth line of Wyatt Smith, Stephane Veilleux and Branko Radivojevic was the only group that consistently came close to scoring until Nummelin connected. Top scorers Pierre-Marc Bouchard, Brian Rolston and Mark Parrish continued to struggle to find a rhythm, and the Wild complained again about the defensive tactics of their opponents. "The holdups, it's unbelievable," Rolston said. "Maybe they're the best team in the league at holding up. They must be. We have to fight through those things, but it has been frustrating." This was the first postseason game at Xcel Energy Center in nearly four years, the last coming on May 12, 2003, when Jean-Sebastien Giguere shut out Minnesota 2-0 in Game 2 of the Western Conference finals. It sure helps Bryzgalov to have such a strong defense in front of him, though. "We wanted to come in and get pucks deep, force them to go get it and be physical and play sound defensively," Pronger said. "We got away from it a little bit in the second, but played a real solid third and played well in front of Bryz. He came up with some huge stops to keep the score where it was." Niklas Backstrom made 17 saves for the Wild, but Rob Niedermayer, Scott's less-decorated brother, led a rush up the right side and zipped a shot over his shoulder for a 2-0 lead with 10:17 left. With 52 seconds left on a power play in the first period, Pronger put one of his big, long swings on the puck to get it near the net. McDonald corralled it with his stick and flipped it past Backstrom. Though the score was again close, the Ducks were again in command - leaving Minnesota short on confidence. Notes: Anaheim defenseman Francois Beauchemin left bloodied in the closing minutes after a slap shot by Parrish hit him in the face. Beauchemin needed stitches on his chin and was taken for precautionary X-rays. ... Minnesota fell to 2-7 in the franchise's brief history in postseason home games Out With the Old...
(Old) Star Tours Exterior Disneyland Anaheim, CA Had the chance to ride the revamped Star Tours (2.0? 3D? the Adventure Continues?) this past Sunday. Here are my 99% spoiler free thoughts. The best way I could describe the attraction is that it's the original Star Tours rejuvenated. The skeletal frame of the Star Tours you knew and loved is very much still intact. You still shuffle into a hangar bay where R2 almost blows up the Starspeeder. You still proceed to a room full of droids doing menial tasks. You still board a Starspeeder and end up going on a journey where everything seems to go wrong but your somewhat inept pilot still manages to bumble his way through. Like I said: this is still Star Tours. It's not a new ride, or even a sequel really, at all: this is a reboot. That said, the upgraded technology is both welcome and amazing. The 3D screens are incredibly crisp and immersive, never looking like a "film" like the dated Star Tours film of old. The ride experience is even more action-packed, with near non-stop thrills and more boisterous cabin movement. The animatronics in the queue all seem upgraded, especially the C3PO figure which seems to be a newer technology AA figure with much more lifelike movement displaying fine detail. Plus, there are plenty of little nods to Star Wars lore, the original Star Tours, and even Disney and Pixar franchises. It's great to be able to go through a queue and pick out little details for the first time. This is the Disney you love. While I think the refresh is almost unilaterally a success in every way, I can't say it's perfect. The word "heavy handed" was uttered as our group got about halfway through the queue and I feel like if this attraction has a fault that may be it. At times the ride can almost be a tad too self aware. References and nods often cross over from subtle to slamming you over the head blatant. In addition, I'm sure a few may feel the ride is a bit too frenetic and video-game like, constantly throwing action and peril at you. The experience, at least the variation I saw, could have benefitted from a few more quiet moments to soak it all in. However, I'm sure repeat viewings will dull the kinetic energy a bit as you begin to know what to expect, so maybe the imagineers made the right call and designed it for those riding it for the 50th time rather than the 1st. It's a better long term strategy for sure, but time will tell. Still, those are minor, potential quibbles. I love that Star Tours is relevant all over again, and I'm pumped to ride it again and again and see what variations I get. It's exciting to know that I'll need to ride this thing for years before I could even hope to see every variation. This is a new breed of attraction for a new era: the first ride designed for annual passholders and repeat visitors. I think what we see here may prove the design seeds of how Disney attractions stay relevant as the century progresses. This self-awareness of Disney fans and their repeat visits is certainly something new, and it seems to be manifesting in interesting ways, both good and bad. I feel like it's something Disney will refine more and more as time goes on as it's very new territory right now. Either way, it's still exciting. At the end of the day I think the only thing that matters is whether guests feel compelled to ride an attraction beyond the first ride. Anything less is a failure. By that metric, I think Star Tours is undoubtedly a success. It's a fun, exciting, Star Wars themed adventure, just as it always was, but with even more reason to go back and visit it again and again. I'm glad they took the time to bring it back to life rather than let it rot in the past or replace it with something completely new. I know Disney fans are impossible to please as they simultaneously crave new things and hate change, but what they did with this ride might be the just the answer Disney was looking for. Related topics: kid franchise water restoration franchise green building franchise universal adult franchise internet franchise opportunities smoothie king franchise franchise 500 entrepreneur magazine |