ISTE NETS·S 2007
In YOUR Classroom
using ISTE's
Profile for Technnolgy (ICT) Literate Students
Grades K-2 (Ages 4-8)
1. Illustrate and communicate original ideas and stories using digital tools and media-rich resources. (1,2)
Scratch – (Programming Tool)
(A Programming language designed for children / Inserted by Bill // ) Programming language aimed at children that lets them create their own interactive stories, games, music, and art. The program could be used with K-2 with a buddy(computer buddy from older grade) that reads and is familiar with the program until the Kindergarten child is comfortable with the concepts. Cost - Free
Doodle Splash
This student interactive, used in several ReadWriteThink lessons, combines the process of drawing with analytical thinking about a text. By pairing an online drawing space with writing prompts, the interactive encourages students to make connections between their own original visual designs and the text. Cost – Free
Podcasts
Podcasts are appropriate for any grade level. Podcasts can be used to communicate and share ideas, student work, and celebrations about the students or by the students. Below are some links to get you started. The first link leads to several examples, but the second link is example of what the teacher did with a Kindergarten student using a Promethean board and Studio 10 software. http://kinderteacher.podomatic.com/
Requires a login account (Free)
2. Identify , research, and collect data on an environmental issue using digital resources and propose a developmentally appropriate solution. (1,3,4)
Practice Researching
There are multiple results when you type “research” into the search box and choose K-2 grade level on www.Thinkfinity.org
Inquiry
Digging Up Details on Worms: Using the Language of Science in an Inquiry Study
Rain, Ice, Steam: Using Reading to Support Inquiry About the Water Cycle
Process Data and Report Results
Bar Grapher
Graph data sets in bar graphs. The color, thickness and scale of the graph are adjustable. You can input your own data, or you can use or alter pre-made data sets.
Research -
After determining an environmental problem or issue, the student(s) can search safely a free digitial learning platform using www.Thinkfinity.org.
Collect data -
After researching the problem, the student(s) can use a presentation software program to demonstrate their ability to identify, research, and collect data on an environmental issue using digital resources and to propose their developmentally appropriate solution.
Present Solution -
Another free resource that has a presentation component is Google Docs located at http://docs.google.com/ It requires a login, but has many features and the ability to utilize collaboration inside the classroom or across the globe.
3. Engage in learning activities with learners from multiple cultures through e-mail and other electronic means. (2,6)
A Virtual Classroom (Free)
Blogger (Free)
To engage students in learning activities with learners from multiple cultures through e-mail and other electronic means, try ePals Global Community at http://www.epals.com/ (Free)
4. In a collaborative work group, use a variety of technologies to produce a digital presentation or product in a curriculum area. (1,2,6)
Podcasts
Slide Shows
5. Find and evaluate information related to a current or historical person or event using digital resources. (3)
6. Use simulations and graphical organizers to explore and depict patterns of growth such as the life cycles of plants and animals. (1,3,4)
Critical Thinking, Problem-Solving, and Decision-Making
Web Quests are fun ways to promote critical thinking, problem solving, and decision making at any grade level. However, since they are time consuming to create, here are some links to ones that have already been used. Read more at http://webquest.org/index.php The webquests should be previewed to make sure that it is suitable for what you are wanting your student(s) to achieve and that the links are active inside it, etc.
A WebQuest for Kindergarten /Grade One Student – By Angela Paddock - English/Language Arts Health/PE Science Social Studies
Examples of Specific Webquests for Students in Grades K-2
The students will be studying the oceans in groups of four. They will be also studying the ocean life as well as the continents that border the oceans and the explorers that sailed the oceans.
This WebQuest is designed for second graders. It explores the basics (i.e., habitat, types, diet, and predators) of penguins. By Lydia Sams for Art/Music English/Language Arts Science Social Studies Technology
In this WebQuest students will be part of a space team that will travel to the solar system and find information about constellations, such as Greek name, abbreviation, myth, actual appearance in the night sky, what it represents, and the hemisphere it is located in. They will create their own constellation that they would want to see in the night sky. By Stephanie Kolk Art/Music English/Language Arts Science Technology
7. Demonstrate the safe and cooperative use of technology. (5)
Legal
Safety
Wired Kids - is part of the WiredSafety family of sites and programs. Those include WiredPatrol.org, WiredSafety.org and Cyberlawenforcement.com. WiredKids is devoted to kids online issues and empowering children to use the Internet to make a positive difference in the lives of others. It is run entirely by unpaid volunteers from around the world. http://www.wiredkids.org/wiredkids_org.html
i-SAFE Inc. i-SAFE is a non-profit foundation whose mission is to educate and empower youth to make their Internet experiences safe and responsible. http://www.isafe.org/channels/?ch=ai
Digital Citizenship
Whyville is a virtual world where boys and girls from all over the real world come to chat, play, learn, and have fun together. You design your face, earn clams by playing games, hang out at the beach, and go to town events at the Greek Theater. You can start your own business, buy a car and give your friends a ride, or write for the town newspaper.
http://www.whyville.net/smmk/nice
8. Independently apply digital tools and resources to address a variety of tasks and problems. (4,6)
Digital Tools - Digital Cameras
Ipods
Computers
Interactive white boards
Class Response Systems
9. Communicate about technology using developmentally appropriate and accurate terminology. (6)
10. Demonstrate the ability to navigate in virtual environments such as electronic books, simulation software, and Web sites. (6)
Electronic books can be made by a teacher, parent, technology coach, or media specialist (or anyone that has the time). Here are some directions.
There are some e-book subscriptions available for a fee for K-2.
Simulation Software - Most are by subscription or purchase.
Grades 3 - 5
1. Produce a media-rich digital story about a significant local event based on first-person interviews. (1,2,3,4)
2. Use digital imaging technology to modify or create works of art for use in a digital presentation. (1,2,6)
Free digital imaging software:
3. Recognise bias in digital resources while researching an environmental issue with guidance from the teacher. (3,4)
4. Select and apply digital tools to collect, organize, and analyze data to evaluate theories or test hypotheses. (3,4,6)
Data Collection
Cell Phone Survey - Using SMS Txt students can survey their family and friends to collect data.
Data organization
Data Analyasis
5. Identify and investigate a global issue and generate possible solutions using digital tools and resources. (3,4)
Generation of possible solutions - blogs, podcasts, slideshows to share and determine a consensus of actions to be taken or proposed actions.
6. Conduct science experiments using digital instruments and measurement devices. (4,6)
Digital Camera
Digital Microscopes (USB connection)
Wireless digital thermometer
Digital Scales
Digital Stop watch
Digital Thermometers, digital thermometer probe (usb connection)
Digital Caliper
Wireless Digital Weather/Moon forcast station
7. Conceptualize, guide, and manage individual or group learning projects using digital planning tools with teacher support. (4,6)
8. Practice injury prevention by applying a variety of ergonomic strategies when using technology. (5)
9. Debate the effect of existing and emerging technologies on individuals, society, and the global community. (5,6)
10. Apply previous knowledge of digital technology operations to analyze and solve current hardware and software problems. (4,6)
Grades 6-8 (Aged 11-14)
1. Describe and illustrate a content-related concept or process using a model, simulation, or concept-mapping software. (1,2)
Simulations - Math
Simulations - Science
Evolution Lab - This page, from Biology in Motion, features the introduction to an interactive biology activity. Using a simulation, students examine how natural selection works. Biology in Motion features a collection of biology activities and exhibits for students and teachers.
Biological change -
2. Create original animations or videos documenting school, community, or local event. (1,2,6)
Requires a login account – Cost – Free
3. Gather data, examine patterns, and apply information for decision making using digital tools and resources. (1,4)
Data Collection
Cell Phone Survey - Using SMS Txt students can survey their family and friends to collect data.
Examine Patterns -
Data Analyasis
4. Participate in a cooperative learning project in an online learning community.(2)
A Virtual Classroom (Free)
Blogger (Free)
To engage students in learning activities with learners from multiple cultures through e-mail and other electronic means, try ePals Global Community at http://www.epals.com/ (Free)
5. Evaluate digital resources to determine the credibility of the author and publisher and the timeliness and accuracy of the content. (3)
6. Employ data-collection technology such as probes, handheld devices, and geographic mapping systems to gather, view, analyze, and report results for content-related problems. (3,4,6)
7. Select and use the appropriate tools and digital resources to accomplish a variety of tasks and to solve problems. (3,4,6)
8. Use collaborative electronic authoring tools to explore common curriculum content from multicultural perspectives with other learners. (2,3,4,5)
9. Integrate a variety of file types to create and illustrate a document or presentation. (1,6)
10. Independently develop and apply strategies for identifying and solving routine hardware and software problems. (4,6)