BEING A GOOD TEAMMATE

When to "help"
Since Badlove is a team game, it is important to learn to be a good team player.  That includes being aware of where each of your teammates is and exercising good judgement in regard to when and how to help when one of your mates falls behind.  Always keeping an eye on the mini-map at the top/right corner is crucial.

When you see that your teammate has fallen into last place - DON'T PANIC!  There are various ways to remedy this, all of which entail taking out the enemy.  My philosophy is:  it is better to go after an enemy that is ahead of you than behind you - that way you will not give up position in your attempt to rescue your teammate.  Here, being aware of who your enemies are will help you to decide who you will be able to catch from behind.

  If it is not possible to catch someone from behind, then you have to slow down in an attempt to tangle with nearest enemy behind you.  Your first reaction should NOT be to turn around and drive the wrong way in search of the enemy.   Trust me, he is coming your way - try to plan your encounter with him so that you meet at a corner where you will both have to slow down.  It is usually best to avoid waiting for the enemy that is farthest back, as you risk finding yourself in need of rescue should you lose the fight.

Just Go!:  Sometimes during a race, you might notice your teammate is fighting near the back against one or more opponents, and anticipate that he will be taken out and need to be rescued.  Often our impulse is to drop back to where he is and help him fight, but this is where faith in your teammates is important.  It is good to keep an eye on the map, but it's usually better not to go back to help him -  let your teammate win or lose his fight.  If you see on the map that he has lost his battle, then you are still ahead and in position to slow down the enemy.  If he wins his fight, then you are both ahead of the enemy and your team is in good shape.  It is typically a good idea to stay far enough ahead of the fight so that if your teammate wins, he (and the enemy he just defeated) will not catch up to you.  It is frustrating to win a battle against the enemy only to encounter a teammate who doesn't know when to JUST GO! ;)

"Friendly" Fire:  Another common situation that calls for good judgement is encountering a battling teammate from behind.  Again, being the nice people we are, our impulse is try and help out by smashing the enemy, but more often then not you will get in your teammate's way and disturb his fighting if you interrupt.  You run the risk of giving the advantage to the enemy, as well as catching the wrath of your angry teammate!  Conventional wisdom says to "just pass by" your fighting teammate and, again, let him win or lose his own battle.  Gaining position is the most helpful thing you can do.

However, there is one particular instance in which I appreciate help during a fight:  if someone is directly behind me with his front bumper on my rear fender (cars here, people), I find that it is quite difficult to regain control from that position.  In these cases there is little risk in a teammate helping me out by "plucking" the enemy off my tail.  (Phew!  Thanks!)

Tips:
  • If you have been flipped or spun out, try to be aware of on-coming traffic as you recuperate and get back on the road.  Look at the map and use your rear view to be sure you do not collide with a speeding teammate.
  • In the Options section, set your taunt buttons (<1-5>) to relay communicative information to teammates.  Popular ones are "Ouch!" to say you've been hit, "Ok" to say you're in control of the situation, and "Sorry..." for those awkward moments when you bump your teammate.