Badlove is ideally played with even teams of three, but sometimes there are only five people in a given room. In cases like these, a rogue must be incorporated. The odd man is the rogue, and his job is to help the team that is losing throughout the game. The rogue is not on a team, and should have no interest in who wins the game in the end. A good rogue keeps the game close. A close game means that the last players on each team are close to each other. Remember, it does not matter who is in first place - only who is in last. So the rogue should be paying attention to the map, always being aware of who is last. The rogue can go backwards or forwards on the track. Going backwards allows for the game to develop on its own without rogue interference. Once one of the teams falls behind, the rogue can then become involved in the game. Also, going backwards often allows for the rogue to catch up to the rest of the players more quickly than trying to chase them from behind. A rogue should become adept at devastating head-on blows, as well as skillful stalling techniques. Tips:
| Rogue Roation: Typically, if a room has an odd number of players and requires a rogue, then a simple system is implemented in order ensure that everyone takes a turn at rogue. Whoever comes in last place becomes the rogue for the next game. As long as your team keeps winning, you will avoid being the rogue. (Thanks to OMD for inventing this rule. And while we're at it, thanks to Gee for allegedly inventing the game.)
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