Check here for upcoming games and game types!
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| Upcoming games:- None Currently - LTTO Game TypesAll Lazer Tag Team Ops taggers have pre-programmed games to play. These games are customizable, but have preset default values for all settings. This page lists all known LTTO game types, the taggers that can host them, a description of the intended game to be played, and the default values for the settings. Remember, since all LTTO taggers are backward compatible, even if a tagger can't host a particular game, it can still join in any game.
CLASSIC LAZER TAG (LTAG)
CUSTOM LAZER TAG (CUST)
2-TEAM CUSTOMIZED LAZER TAG (2TMS) AND 3-TEAM CUSTOMIZED LAZER TAG (3TMS)
HIDE AND SEEK (HDSK)
TAG MASTER HIDE AND SEEK (TMHS)
HUNT THE PREY (HUNT)
TAG MASTER HUNT THE PREY (TMHP)
2-KINGS (2KNG) AND 3-KINGS (3KNG)ZONE GAME NOTESIn Zone games, the host TAGGER becomes the Zone TAGGER. The Zone TAGGER does not participate in the game as a player although it still performs all set-up and programming functions and performs the debriefing at the end of the game. The Zone TAGGER creates the Zone by generating a 360° infrared light field using its Receiver Dome. The Zone TAGGER should always be stationary during a game and positioned on a stable surface with the Receiver Dome pointing straight up and level with the ground. The Zone TAGGER should be located in a place so that the Zone can fill a large area, without obstructions that may create dead spots within the Zone. All TAGGER units in the game sense the Zone using their Receiver Domes. TAGGER units accumulate Zone Time whenever they can sense the Zone. Multiple players may be in the Zone at the same time. A player may remain in the Zone as long as he/she is not “Neutralized.” When a player takes a Tag from any other player, whether he/she is in the Zone or not, the tagged player becomes “Neutralized” for 15 seconds. The neutralized TAGGER will display “NEUT” with a fifteen-second countdown. A neutralized player cannot tag other players, be tagged by other players, raise shields or add Mega-Tag power. A neutralized player must leave the Zone within 5 seconds of being tagged and remain completely out of the Zone while neutralized. If a player stays in the Zone or returns to the Zone while neutralized, the Zone will become Hostile to that player. A Hostile Zone will cause a player to take multiple tags from the Zone at a pace fast enough to be completely tagged out of the game within just a few seconds. NOTE: You will still accumulate Zone time if you are in the Zone with your shields raised. You will NOT accumulate Zone time however, if you are neutralized with your shields raised and are in the Zone.
OWN THE ZONE (OWNZ)
2-TEAMS OWN THE ZONE (2TOZ) AND 3-TEAMS OWN THE ZONE (3TOZ)
HUNT THE TAG MASTER (TAGM)
TEAMS VS. THE TAG MASTER (2TTM)
TAG MASTER VS. INDIVIDUAL PLAYERS (TMIG)RESPAWN GAME NOTESIn Respawn games, the Host TAGGER becomes the Respawn TAGGER. This is used to create a Respawn Zone which puts players back into the game after they have been temporarily removed from it by taking too many tags. Once a player is tagged 10 times he becomes Neutralized and cannot launch tags, take tags, or raise shields until he is respawned back into the game by returning to the Respawn Zone. Players do not receive any additional reloads, shields, Mega-Tags, or tags-until-out when they respawn.
RESPAWN
2-TEAM RESPAWN (2TRS) AND 3-TEAM RESPAWN (3TRS)
1-ON-1 (1ON1)
SURVIVAL (SURV)
2-TEAMS SURVIVAL (2SRV) AND 3-TEAMS SURVIVAL (3SRV)
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Contact Arin at arinbennett@gmail.com if you're interested in playing or learning more!