I am a computer science masters student currently performing research at the Electronic Visualization Laboratory at the University of Illinois at Chicago. I've been focusing on video game design, software engineering, and user interface design on both tabletop and wall environments. One of my primary research goals is exploring possible methods of interaction on large tiled wall displays including but not limited to multi-touch and motion tracking.
Image Updates - 2/10/12
Updates- 2/10/12 - Added Project 1 for GPU programming and image updates above.
- 12/10/11 - Added final project pages for Fall '11 courses: AD 456 and CS 528.
- 9/16/11 - Started second pass on the Enterprise bridge
- 9/15/11 - Starting migrating Kilk & Play page
- 9/9/11 - Migrated Simcity 4 section from old site.
- 2/19/11 - Added projects and updated coursework. Many pages still incomplete.
- 1/28/11 - Still in the process of moving over from my previous site at http://www2.uic.edu/~anishi2/.
Current Gaming Distractions- The Legend of Zelda: Ocarina of Time 3D (2011-3DS) / Star Fox 64 3D (2011-3DS)
- Auto-stereoscopic using a parallax barrier, movement/tilt tracking via accelerometers, touch-screen, and updated graphics!
- Although sometimes I wish there was a big screen Wii/Wii U port of these games.
- Mass Effect 3 (2012-PC)
- EA/Origin tech support is like trying to get help from the Citadel Council.
- Other than that, feels great to back on the Normandy.
- "Emergency Induction Port"
- The Legend of Zelda: Skyward Sword (2011-Wii)
- For some reason the new UI and interaction schemes reminds me of my own research - which of course is a good thing.
- Impressive Wii games may be few and far between, but Skyward Sword best illustrates how a Wii Motion Plus game should be like.
- Star Wars: The Old Republic (2011-PC)
- Not exactly KoTOR III being online and subscription based, but does provide compelling storylines with full voice acting.
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