Map Editor:
- real time map preview
- support drawing to all 4 layers (one layer for one background)
- preview and composite mode
- copy, paste, clear
- adding, shifting, delete column/rows
- tiles are easily selectable from 4 tilesets up to 8x8 tiles per brush
- collision symbols
- sprite event symbols
- map properties
Palette Editor:
- create, load and save palette
- automatic palette generation after tileset loading
- extra palette for every tileset and sprites
Tile Editor:
- drawing tiles
- loading tiles from any bitmap file
Sprite Editor:
- management of sprites using sprite list
- placing sprites to the map with setup their attribues
- real time sprite viewing in map
- sprite animations
- defining properties for all sprites
- possible to define sprite's events directly in the editor
Export:
- exporting data to C compilers with automatic code generation
- simultaneos or completely export
- selecting all parameters in setup export
- support of one-click data export