Motto:

"Clean programming is like art."


GameBoy Advanced‎ > ‎

AGB Gamer A Maker 2002

Map Editor:

- real time map preview
- support drawing to all 4 layers (one layer for one background)
- preview and composite mode
- copy, paste, clear
- adding, shifting, delete column/rows
- tiles are easily selectable from 4 tilesets up to 8x8 tiles per brush
- collision symbols
- sprite event symbols
- map properties


Palette Editor:

- create, load and save palette
- automatic palette generation after tileset loading
- extra palette for every tileset and sprites


Tile Editor:

- drawing tiles
- loading tiles from any bitmap file


Sprite Editor:

- management of sprites using sprite list
- placing sprites to the map with setup their attribues
- real time sprite viewing in map
- sprite animations
- defining properties for all sprites
- possible to define sprite's events directly in the editor


Export:

- exporting data to C compilers with automatic code generation
- simultaneos or completely export
- selecting all parameters in setup export
- support of one-click data export