Slow like a decaying turtle and hits like a little
girl, the M-Gear seems to be the last choice in air dominance, and yet
remains the most sought after gear. What it lacks in power, however, it
more than makes up in its massive defense and maneuverability. In
addition, it has the most buffs in the game and is the only gear with
the ability to heal itself and others. The M-Gear utilizes a unique
engine, the only engine in the game that allows the M-Gear a full 360
degrees of movement at any time. An absolute monster in 1 on 1 combat,
nothing defeats an M-Gear when the playing field is flat. Even when the
field is stacked against, the M-Gear still shines as an absolute damage
sponge. All things combined, the M-Gear is the perfect support gear,
absolutely vital to any major war. However, it won’t get many kills
itself and it’s leveling process is short of a catastrophe - that is
why there are usually very few of them. As the high level grind yields
high amounts of shield kits, it is also less helpful for high level
players then intended.
How it plays:
Support class - a medic/cleric which is also a tank
and good dueler. You’re the fat kid who grows weed for his beloved
friends and is instantly invited to their parties but gets picked upon
by everyone else. However, should anyone be so foolish to attack you
without backup in a dark alley, you’ll just use your weight against
them and pin then into a corner until the strain of the physical
exercise makes you puke on them.
The M-gears party buffs are incredibly strong - as it
is also able to speed up any mission/quest considerably, it is a
welcome addition to any brigade.
Slowest to level of all gears, slowest leveler of all MMOs
and requires a lot of patience and emotional
stability to play and willingness to play a support. Everyone who tried
to powerlevel an M-gear went round the twist so far. At the moment,
grinding a high-level is a terrible ordeal. There are only two ways to
do this: Either make an attack build, and grind for months before
switching to defense/spirit, or wasting between 100–150 bucks in order
to buy and enchant weapons. Still, most high-level m-gears suffer from
a terrible temper and overblown sense of entitlement.
Stat Distribution
| Attribute
| Points
|
| Attack
| 2
|
| Shield
| 3
|
| Defense
| 4
|
| Agility
| 2
|
| Spirit
| 4
|
| Fuel
| 3
|
How to Stat Your M-Gear
M-Gear stat distribution strongly complement two supportive roles,
Defense and Spirit. M-Gears get 4 into each stat allowing for them to
be the best support role in the game. Most M-Gears aim for 1024 stat
points and 300 defense as soon as possible.
-Defense/Spirit
- Primary stats for the M-Gear. You’ll want 300 defense stats as soon
as possible, and the rest of your stat points into Spirit. However, it
is important to hit 500 skill points first (65 stats into spirit or
more), and eventually have 128 points into Spirit for 1024 skill points
by the time the M-Gear is in the 60′s. Every 500 skill points increases
skill regeneration.
-Fuel - You’ll need about 30 of these bad boys
-Attack
- Some people say that full attack build M-Gears grind faster. If
you’re grinding to 80 from level 1 with no PVP whatsoever, this build
might be considered. Otherwise, consider every point into attack as a
wasted point.
-Agility/Shield - Wasted points. Don’t put any points here.
Builds: Building Your Crab Shell
All builds will want around 27 Fuel by level 70, and 30 Fuel at
level 73 for the Rigid Defender. The most recommended is a hybrid
Spirit/Defense build. Note that M-Gears will be one of the first to max
out on their main stats. In the early 80s, M-Gears will easily have 300
defense and 1500 SP, erasing the line between defense build and spirit
builds.
- Defense
- Defense is the main stat of the
M-Gear for everything. Each stat point increases your Defense
percentage by a certain amount. Your Defense percentage represents how
much damage is reduced by as the M-Gear is hit by missiles and
standards. Defense percentage is compared with the Pierce of the gear.
In
order to calculate the amount of damage reduced, [Defense Rating] -
[Pierce of Attacker] = [% of Damage Reduction]. As you see, all other
gears have the counter skill to your main skill, since each other gear
will put points into attack. M-gears only work well with defense charms
bought from the item shop.
- Spirit
- Spirit is also extremely important
to an M-Gear. Each point in spirit raises your overall skill point
total. Every 500 skill points, the M-Gear’s spirit regeneration per
second increases by one, starting at a base of 3 skill points at 0–499,
4 at 500–999, 5 at 1000–1499, etc. etc.
- Defense Build:
This build aims to maximize your Defense stat ASAP. All you do is put
points into Defense, giving yourself just enough Spirit for your slow
and fast engines, using a CPU to help fulfill the minimum Spirit
requirements. You can take more hits, but at the same time, you’ll have
less SP to use for buffing and healing, making this build more suited
for people who prefer either duelling or going out into PVP solo.
- Spirit Build:
Basically the opposite of the Defense build, this build aims to give
you an obscene amount of SP to work with, allowing you to crank out
heals and buffs with nearly no end. Like above, you just add the
minimum points necessary into Defense while using a CPU to help
alleviate the stat requirements. You’ll likely see an SP count of 1500+
with this build, which means that your SP regeneration will be very
high as well. The downside is that you’ll be blown away with very
little effort in PVP. This build is made for people who like to play a
purely supportive role, staying behind the front lines and helping your
formation - as this is maybe the most boring way to play when combined
with the slow grind, this is just done for secondary accounts people
use to buff themselves or others.
- Hybrid Build: The
preferred choice of most M-Gears, you balance your stat gains so that
you aim to max out your Defense and hit the 1000 SP breakpoint as well.
You won’t have problems with engines, you’ll be able to stay on the
front lines without getting ripped apart, and you’ll also be able to
dish out your fair share of heals and buffs. By level 70, most people
try to have exactly 1000 or 1024 stat points and 280 defense.
Continuing through to max defense, and dump the rest of their stat
points into spirit. By level 72, it will be possible to have 300
defense and 1016 SP, and by the early 80′s, it will be possible to
maintain 300 defense and achieve 1500 SP.
- Attack Build: Not
a recommended build at all as you will be a flying killmark dispenser.
However, it is fairly popular for grinding purposes until the high 60′s
or low 70′s, but the PvP is frustrating and keeping formation members
alive simply won’t happen. Stat for the level 34 or 35 Accounter
engines and no more points into Defense, get at least 500 Skill (63
Spirit) so you can buff and Reverse Engine.
CPU Suggestions
M-Gears receive the least amount of stat points in fuel (3/bonus
point) out of its three vital stats (defense, spirit, and fuel). So
therefore, in a generic defense/spirit build, it’s best to pick a CPU
that gives the most fuel. Typically, a Thunderforce Final U
(20attack/10fuel/15spirit) will be the best CPU until the 60′s, at
which point it will be wise to use the Andantino Format.99A killmark
CPU. It will provide enough fuel to support all equipments, allowing
you to stat all of your points into defense and spirit. At 70, the
Wingo waltz format 4B CPU will provide the best results until level 80.
source http://aircodex.org/Game/M-Gear