Summary of Influence War
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The
Rebel Army, which has raised the flag of revolt, grew ever larger
following their departure from Starlite Valley. Since then, they have
built themselves up to a power that almost rivals Bygeniou. Arlington
is their new home. The Deca Cowboys, who have settled on the Phillon
planet, are the war heroes of each force. They are the best pilots in
both nations and they would surely be welcomed by both with diverse and
fine rewards. The real fight begins when users become able to select
their nation. Users can participate in the war at any time to receive
the fame they deserve. Once a player has chosen a nation, it cannot be
changed. This nation is the nation all of your characters in the future
will be assigned to. So think hard before choosing your nation.
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Choosing a Nation
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- When
you reach level 11, you can choose between the Bygeniou regular army or
the Arlington rebel army. Before choosing a nation, you will need to
think hard as there are tax differences based on national population
distribution. As it currently stands, if both nations have a 50/50
population split, no one is taxed. For each percentage of population
over 50 that one side has, that side is taxed 1 extra percent for all
purchases.
- You cannot choose your nation while in a formation.
- The
nation you choose is the nation you'll be with your ENTIRE ACCOUNT.
Other characters that you create are automatically placed into that
nation. To change nations, you will need to create a new account and
start over again.
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Rules of Nation War
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- You cannot trade or chat with people in the other nation.
- You are constantly at war with the opposing nation. They will be
able to attack you and you will be able to attack them. The only
exception is with low level maps, where Channels 1, 2, 3 and 4 can only
be entered by the nation these maps are aligned to.
- You will receive one fame point, one brigade point, one nation
contribution point and one killmark every time you bring down an enemy
gear.
- You cannot enter the other nation's city.
- You can use the supply shops in enemy territory.
- If you die in the following maps and they're in enemy territory,
you will be teleported back to your home city: Tylent jungle, Reynard
beach.
- National contribution points, gained by bringing down enemy gears
and warships, constantly accumulate. At certain levels, the following
will occur:
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| National Points |
Status |
| 1st Phase |
97000 |
Scout gears will be sent out to spy on the enemy nation. |
| 100000 |
A warship will be deployed to the other nation's region 15 minutes after reaching this level. |
| 2nd Phase |
197000 |
Scout gears will be sent out to spy on the enemy nation. |
| 200000 |
A warship will be deployed to the other nation's region 15 minutes after reaching this level. |
| 3rd Phase |
297000 |
Scout gears will be sent out to spy on the enemy nation. |
| 300000 |
A warship will be deployed to the other nation's region 15 minutes after reaching this level. |
| 4th Phase |
397000 |
Scout gears will be sent out to spy on the enemy nation. |
| 400000 |
A warship will be deployed to the other nation's region 15 minutes after reaching this level. |
| 5th Phase |
497000 |
Scout gears will be sent out to spy on the enemy nation. |
500000
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A warship will be deployed to the other nation's region 15 minutes after reaching this level. |
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Undecided
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Those who have not completed the mission "Decision" are considered
undecided and they are restricted to the following activities:
1) Chatting is possible,
but only with FreeSKA. If your account is set to Bygeniou, you will be
able to view more chat channels than a true undecided.
2) Dueling is possible.
3) You cannot form or join a brigade.
4) You will not be able to receive notices from the nation leader.
5) You will not get happy hour or nation buffs from the nation leader or warship takedowns.
6) You will not receive other nationwide benefits from taking down the enemy warship.
7) You cannot see the electric sign with the leader's notice and the national contribution points.
8) You will not see any changes in town, including the color of the sky, sirens and changes in background music.
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Formation or Brigade Related Matters
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1) You must choose a nation to create or join a brigade.
2) Two people from different nations cannot join the same brigade.
3) Two people from different nations cannot join the same formation.
4) Undecided accounts cannot join a formation with those who have
selected their nation. Undecided characters from Bygeniou accounts can
form up with Bygeniou players.
5) The brigades with the greatest contributions to the war effort will
be ranked on the brigade ranking page on the game's website.
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[still pending]
Brigades will be ranked based on fame points accumulated by their
members during the recording period. The top five brigades will be
displayed on a monthly basis.
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War Phase Completion
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1)
The current phase of the war will end either when the mothership of the
opposing nation is destroyed, or after that mothership is up for two
hours. If it is not defeated at this time, the mothership will
disappear. Members of your nation will have to go through each enemy
gate, one by one, starting from Bark City, until they reach the map
with the enemy mothership (Tylent jungle, Reynard beach)
2) You will not be returned to your own city after defeating the enemy mothership.
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Benefits of Winning Nation War
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1) If the warship summoned at <<100,000 points>> is brought down.
a. The volatile area can be entered by the nation that brought it down. The other nation loses access.
b. The victorious nation will gain 100 contribution points, and the
brigade of the character who gets the last shot will gain 100 fame
points. c. All players on the side that brought down the warship will have a 5% faster recovery rate (SP, Energy, Shield).
2) If the warship summoned at <<200,000 points>> is brought down.
a. The volatile area can be entered by the nation that brought it down. The other nation loses access.
b. All players on the side that brought down the warship will have a 10% quicker recovery speed (SP, Energy, Shield).
c. Happy hour event. (higher drop rates, exp, etc.)
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Fame Points
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1) The points that you gain by bringing down other nations' gears in game accumulate and ultimately decide your rank.
2) Players will be ranked based on their fame and level. They will
also be separately ranked based on PvP win/loss ratio. These ranks will
be posted regularly on the game's homepage.
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Killmarks
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You receive killmarks when you bring down an enemy gear. You will NOT get a killmark for duels.
1) Killmarks cannot be traded with other users. They can be sold in
shops for a small amount of SPI or they can be used to exchange for EXP
points
2) You will neither receive nor lose fame for selling your killmark.
3) The killmark you receive is based on the level of your opponent.
EX: When you shoot down a level 40 gear -> You will receive a
killmark of Airman. When you shoot down a level 70 gear -> You will
receive a killmark of Veteran.
4) Higher level the killmark is, more money you will get for selling it and the more EXP you will get for using it.
5) Killmarks can now be combined with datacubes to make CPU's.
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> Killmark names, levels and shop values are shown below <
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Name of the mark
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Level
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| Killmark of trainee |
12~21 |
| Killmark of junior |
22~31 |
| Killmark of airman |
32~41 |
| Killmark of wingman |
42~51 |
| Killmark of ace |
52~61 |
| Killmark of veteran |
62~71 |
| Killmark of top gun |
72~81 |
| Killmark of wing commander |
82~91 |
| Killmark of hero |
92~100 |
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Leader System
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The leader, often referred to as the "President", is the person who
exercises the right of policy, manages the economic side of the nation
and serves as the commander in chief of the military. If one becomes a
nation leader, they will receive strong authority, economic help and a
chance to communicate with the other leader 1 on 1 to settle
differences. They are responsible for all conflicts as well.
1) Qualifications to become the President are as follows: - You
must have the highest ranked brigade, based on fame. You must be the
leader of a brigade with at least 20 people. - You must have at least
1,000 personal fame points. - You must be at least level 60. �These
are general guidelines. For the sake of game balance and for any other
reason, GMs reserve the right to bypass these rules at any time.
2) Privileges of the leader are as follows: - The color of your
name is changed to bright green. - You will receive a special piece of
equipment with a unique visual effect and a significant amount of
defense. The item is an accessory item, and it cannot be traded or put
into the warehouse. (Shield +10000) The leader's stat bonuses are
subject to change at any time. - You can use the warp shop for free. -
You will receive 10 attack buff items which affect everyone in your
nation and in the same map you're in when you use the item. The effect
lasts 30 minutes. - You will receive 5 items that put the nation into
happy hour for two hours. - You can whisper with the other nations'
leaders. - You can send messages to the entire nation. - The leader can
detect which maps are being raided from anywhere. - The leader can post
notices onto the electric sign in the cities. To set this message, type
in "/noticeboard [minutes] [message]".
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Electric Signs
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signs are set up in each nation's home city and it shows the nation's
total contribution points. When another nation's Gear is brought down,
one national contribution point is added. When another nation's warship
is brought down, 100 national contribution points are added. Each
nation's leader can type in "/noticeboard [minutes] [message]" to post
a message to this electric sign. For more information, check the
MegaFAQ in the Frequently Asked Questions forum. | |
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