The I-Gear is a gear based entirely on Speed and
Damage. An I-Gear’s primary strengths are Attack and Agility. With the
fastest available engines in the game, and the highest evasion, the
I-Gear can outrun nearly every missile in the game, and evades the ones
it cannot. It also has the opportunity to become an attack gear,
well-balanced between aggression and damage per shot, and an
interceptor — able to take down any gear attempting to run away. Once
this gear has become high level (70 or higher), a properly built and
played I-Gear can take on multiple opponents while also dodging a
majority of their missiles. The I-Gear is the foot soldier of Air
Rivals. The most commonly played Gear, and the bread and butter unit of
any war.
How it plays:
Like a very fast moving interceptor. Your basic
fighter class. Easy to get used to, very straightforward. Levels fast
and isn’t restricted to certain maps.
Stat Distribution
| Stat
| Points
|
| Attack
| 4
|
| Shield
| 2
|
| Defense
| 2
|
| Agility
| 4
|
| Spirit
| 3
|
| Fuel
| 3
|
How to Stat Your I-Gear
I-Gears get 4 points into two very powerful stats, Attack and
Agility. It is easy to max one of these stats out at 300 points by the
50′s or 60′s (although severely gimping yourself when it comes to
engines to do so).
- Attack/Agility - Primary stats for
the I-Gear over all, and required stats for your engines. Get at least
100/100 so you can use the level 50 slow engines, and begin working to
the good high level engines. As an I-Gear your engine is your greatest
asset.
- Defense - Do not put any stats into this, keep it at 2.
- Spirit
- Put enough points in so you can cast your skills again if you die.
Most I-Gears have between 300 ~ 500 (30–64 points in the Spirit stat)
skill points by level 70. Not recommended to go 500 but it doesn’t
really hurt either.
- Fuel - Keep your loadage below 80%, 27 or 30 fuel points will last you until level 80.
- Shield - Do not put any stats into this, keep it at 2.
Higher level engines will require a certain amount of points distributed into attack and agility.
Builds: How Does Agility/Attack/Pierce work?
All builds will want 27 or 30 Fuel by level 70, and will last until
level 80. Most recommended is the Agility or Attack Hybrid builds.
- Agility
- Your
“Evasion” stat in the Ammo tab. 300 points into Agility give you a 50%
evasion rate without buffs or armor. If someone shoots you with an
Arrow type missile at the default 74% probability, there is only a 24%
chance one of those will hit you. Fully buffed, 300 agility, level 80
I-Gear with a Fox Binder v4 hits 98.96% evasion without any charms on.
If that same Arrow is shot at you, it will miss completely every time.
In order to calculate your chance to evade, [Probability of missile] - [Evasion rating of target] = Overall chance to hit
- Attack
- Your
“Pierce” stat in the Ammo tab. 300 points into Attack give you 45%
pierce and 5% extra probability on all weapons when equipped. Pierce
negates the defense stat, so if you shoot a level 80 M-Gear fully
buffed up (98% defense) your damage cuts through 45% of that, making
only 53% of their defense effective.
In order to calculate the
percentage of Damage Absorption available on the target, [Defense of
Target] - [Pierce of Attacker] = Overall Damage Reduction available to
the target
- Pure Attack:
300 attack points, giving you 45% pierce (negates Defense stat) and 5%
extra probability, with only enough agility to use engines. Usually you
stop at the 27 store bought Jet engine, or if you’re lucky and find a
Jet F-1 (lvl 34) or Jet F-7T (lvl 35), and dump the rest into attack
then spirit when needed. After hitting 300 points you begin balancing
out agility to use higher level engines or go for more Spirit. You’ll
do a lot of damage to Defense builds (M-Gears, B-Gears) but die very
easily. 500 Skill points is almost a necessity for this build.
- Rapid Binder for the high Shield and bonus Evasion. The added Evasion will benefit the I-Gear more than a Prizma Binder against standard fire and most A-Gear’s, allowing them to run around more safely.
- Pure Agility:
300 agility points, which give you 50% evasion without armors or buffs
(missiles without high enough probability can give a lot of misses).
Same as above, only swapped with the stats. Agility is a more PvP
focused build since it increases your survivability. However you barely
scratch Defense builds and M-Gears will laugh at the damage you do to
them (you will see 1′s).
- Fox Binder, however a Rapid Binder can be used over a Fox in some cases, because it will prevent most one-shot kills from a B-Gear and Air Bombing
(reasoning is, most people have full probability weapons equipped,
especially B-Gears). If a Legendary Fox is obtained and up to the Gears
level, that is used over a Rapid Binder.
- Agility Hybrid:
132 points into Attack, the rest into Agility and enough Spirit to
recast your buffs if you die. This lets you use the level 66 Jet FF-I
engine while still having very high Agility, although you will not max
out that stat until mid-70′s with this build. This is the most
recommended PvP build. Decent Attack so enough to take down some
Defense builds. Most commonly seen build.
- Fox Binder or Rapid Binder, and it comes down to personal preference and situations to chose one over the other.
- Attack Hybrid:
132 points into Agility, the rest into Attack. Again, same as above,
only you’ll be doing a lot more damage to Defense builds. Survivability
is also high because of the Jet FF-I engine and decent evasion.
- Fox Binder and Rapid Binder, again up to personal preference and playing style.
- Balanced/Engine Build:
It’s balanced. Not really any weaknesses, you have decent evasion and
attack, and can equip all the high level engines, which are probably
worth it. Usually has a good amount of Spirit too.
- Rapid Binder,
or a Legendary Fox if obtained. Because the I-Gear does not have high
agility or high attack, the Rapid Binder is ideal as it balances
between Shield and Evasion for this build.
The I-Gear Boss Armor, Exorcist
Binder, is the end-game Binder if found (only a level 88+ Legendary Fox
can beat it), and can be used over all other Binders for all builds.
CPU Suggestions
Your goal is to supplant the weaker stat points with the CPU.
I-Gears do not require much more than 30 Fuel or 40 Spirit, so use CPUs
to try and support these stats. Each stat point you put into
Agility/Attack vs. Fuel/Spirit is an additional 1 point.
This first table allows the I-Gear to never re-stat
unless they find a Purple A-type datacube or the SC-Dolce-8A level 82
CPU. Place the minimum stats into fuel as needed, and nothing into
Spirit. By the time you’re nearing 60, make sure you have enough fuel
WITHOUT a fuel CPU, and perhaps a point or two into Spirit in order to
supplant the low spirit. You are free to spend the rest of your points
on Attack/Agility as you see fit.
A Thunderforce Final U level 1 Unique CPU will be the best until level 70 if found. Otherwise follow the chart below.
| CPU Name and Level Requirement
| Attack
| Agility
| Fuel
| Spirit
|
| Prelude 4001 VF - Level 30
| n/a
| n/a
| 7
| 8
|
| Prelude 5001 FF - Level 40
| n/a
| n/a
| 11
| 10
|
| Prelude 7001 ARC - Level 50
| n/a
| n/a
| 15
| 15
|
| Tenpole line 8 DDR - Level 60
| 5
| 5
| n/a
| 30
|
| Tune Square PS R-1B - Level 70
| 20
| n/a
| n/a
| 35
|
| Sequence X GP - Level 80
| 8
| 12
| n/a
| 40
|
| Wingo jazz format V-Q - Level 90
| 11
| n/a
| 9
| 45
|
There is no level 100 CPU worth using on an I-Gear.
It is better to continue using the level 90, and the 82 Dolce is
end-game if you get one.
Unique Items
There are only four I-Gear specific uniques currently in the game, two of which are not even good.
- Armors: The I-Gear’s Boss Armor is called the Exorcist Binder (shown at right). It is a very rare drop off of the Rock Emperor, and a Plumage of Emperor is required to upgrade it. The level 54 Reiz and Shield Panzer Binder’s are useless.
- Weapons: Ace Arrow and Lion Sniper II
are the only unique weapons an I-Gear can viably use. The Ace Arrow has
very high damage per hit, with a base 100% probability, so it is
desired for grinding and taking out defense builds. The LSII are best
equipped for chasing B-Gear’s and other I-Gear’s.
- Engine: I-X
is the unique engine, it is a mid-speed/turning engine. It gives the
I-Gear the ability to win in any close combat dog fight, especially 1
vs 1. If used correctly, the I-Gear can be very difficult to keep a
lock onto and sometimes manage to fight off multiple attacking enemies.
The Role of the I-Gear
Think of them as the foot soldier class of Air Rivals, the more in a
fight the better. They are the Interceptors, and anything caught in
their crosshairs on the battlefield will have a very tough time shaking
the I-Gear off. They pursue and kill targets, clearing the skies for
everyone else, especially from B-Gears.
Evasion built I-Gears are hands down the most
difficult to kill class in the game. Coupled with the fastest engines,
and the highest Agility, anything that is shot at it will not catch up,
or miss if the weapons connect. This is where I-Gears will shine.
Evasion I-Gear’s will not do much damage to M-Gear’s,
but they kill and do their damage solely by out surviving everyone else
and tanking ridiculous amounts of enemy fire, easily allowing the
I-Gear to wreck a gate camp or get into a Strategic Point / Mothership map.
Attack built I-Gears will not be able to break most
camps, but they are essential in defensive situations and obliterated
M-Gears in Den wars. One attack I-Gear can do the job of 5 evasion
I-Gears for taking down an M-Gear. High attack and with Frenzy up, and
attack I-Gear dishes out the most constant and high damage output in
the game.
There is a lot of variety with I-Gear fighting (being
the fighter class afterall), and can be rather simple to very intricate
in gameplay.
What is “Feathering”? What Makes a Good Engine?
Feathering is the term used for boosting without overheating.
Essentially, you are tapping your spacebar at intervals to obtain a
maximum amount of speed without draining your booster gauge down.
Jet
Your fast engine. There are a few things to look for in your Jet engine. The Speed
stat is your airbrake and natural cruising speed. The higher the
cruising speed, the faster you get to full boost speed. The level 35
Jet has a Speed of 220m/s and a boost of 500m/s for 8 seconds. The
level 76 Jet has a Speed of 290m/s and a boost of 500m/s for 16
seconds. You will get to 500 significantly quicker in the 76 Jet
compared to someone using the 35, purely because of the Speed. This is
also what makes feathering at higher speeds easier. As an example, most
people will feather at ~460 to ~470 in the 35 engine, while people in
the 76 will feather at ~490 and have a lot more room to work with
thanks to the higher boost time.
Base
These are your “midspeeds”, or “turning engines.” Look at the Standard Rotation Angle and Booster Rotation Angle,
the higher the numbers the better. Base engines are used primarily in
grinding, 1vs1, and Den fights. Some people use them in open maps such
as Bark City
to focus fire on targets, and get more shots off or drag people into
close combat. If you are in a Base engine, and your opponent is in a
fast engine, you will win purely because you keep constant locks on
them.
Intertrans
These are the “slow
engines”, and the slowest an I-Gear can go is 50m/s with their
airbrakes on in these engines. They are used almost exclusively for
killing bosses, Den fights, or when camping and do not have an M-Gear
formation to fire on a gate. The last Intertrans engine you will want
to use is level 68, as the higher levels gain in airbrake speed (yes it
is stupid, and no one knows why). At level 100 it finally goes back to
50m/s but no one will ever hit that level.
I-X
The unique engine for I-Gears is called the I-X,
the best midspeed engine available until level 93, and even then it
still has its perks making it more desirable. It has a boost speed of
350m/s, airbrake of 103m/s, turning angle of 134, and a strafing speed
of 25. The strafing speed determines how quickly it turns and how
responsive the engine is, and is what makes the I-X preferred even over
high level Base engines.
PvP Equipment
You will require an arsenal of specialty missiles, especially if you
are not an Attack build. There are only two types of missiles worth
using in PvP: Edrills and Arrows.
From there, you need to craft each missile to go up against specific
types of Gears. The following does not take into consideration Speed Card’s, which opened up a whole new area of possibilities for I-Gear weaponry.
Arrows
Getting as close to 100% probability without Concentration
up is almost always essential, as even non-Agility build gears will
have evasion if they are buffed by an M-Gear. From there, think of what
you will be using Arrows against the most: almost exclusively
non-I-Gears because of the missile speed, so don’t worry about higher
probability. Focus on raw damage or more reattack, but only if you can
achieve −30% or more in reattack.
A specialty Arrow is when you have all enchants and Supergambles focusing on one stat. Example being purely reattack, or all probability. A full reattack Arrow is devastating with Berserker and against targets with no evasion buffs up (exception being other I-Gears).
Edrills
Edrill type missiles are considered the best PvP missile for an I-Gear, as their base 2 Valid Angle (VA) goes up to 7 when Frenzy
is buffed. Along with their base 100% probability, they travel at
450m/s and have a very high induction angle of 120, making out turning
these difficult for a lot of players, even other I-Gears, and
especially B-Gears.
An I-Gear should always have a pair of “Valid Angle
Edrills”, which means having a Particle prefix, or Stinger suffix on
the Edrill. Those fixes boost the base VA up to 7.7, so with Frenzy you
have 12.7 VA to work with. Along with the VA boost, aim for more
probability so you always land hits on I-Gears when caught in dog
fights.
A full reattack Edrill is considered a B-Gear killer, and are useful to have. A probability Edrill is essential to have though.
Guns
Yes, these matter a lot for an I-Gear. You are always chasing
someone down, so constant damage going into your target only makes you
deadlier. It is important to have a lot of probability, as every 100
meters over your guns Range is 10% probability lost. Never
damage card a gun, instead go on more probability or more reattack. The
more hits your target gets into their energy, the quicker they slow
down and allow your missiles to connect.
Adhesives
Shield Adhesives.
I-Gear’s get the least amount of points into shield and the Binders do
not add much either. If you take energy damage you slow down, allowing
all those missiles to hit you. A Small Shield Generator is better than
an Armor Intensification Large, because it will allow you to boost
around longer.
Combine your Shield Generator with a Fuel Tank, so
you get some extra fuel points, allowing you to fight longer before
having to refuel. However, you cannot combine Fuel Adhesives with the
Extra Large Shield.
PvP as an I-Gear
Fast Engine PvP
This is the PvP where you must be constantly going at full burn to avoid being killed. Get good at feathering, real good. Most of the time this is during Strategic Points and Motherships, where everyone will have high probability Edrills or Snipers equipped.
There is a lot more than just feathering. Use every
bit of terrain available to your advantage. Snipers have very low
induction, so you can easily shrug those off by boosting close to the
ground and making sharp turns. However, if someone has Edrills on, you
will want to watch your speed and not drop below 450 when in tight
turns. Hug the terrain, missiles do impact on obstacles and detonate
there instead of against you.
If snared, and no readily available terrain is there, use Overboost
to make a quick getaway. Otherwise, kit up any damage done then hit
Turn Around and barrel roll immediately, it is possible to still take
some hits but you will have everyone else going the opposite direction
as you; Snare has worn off and you are free to go. Sometimes a Back
Move Mach afterwards helps, it all depends on the situations.
Close Combat PvP
Close combat generally doesn’t have a lot of boosting (feathering)
around, and you’re usually turning tight circles and trying to gain the
upper hand by having a constant lock-on, while at the same time trying
to make sure your opponent does not have a lock on you. Equip a Base
midspeed engine, which have the highest turning angles, if possible.
Turning left: S + D + mouse left.
Right: S + A + mouse right.
Turn with the corners of your screen to get behind
someone. It is sometimes good to turn into the strafe as well, this
allows you to stay constantly behind them and always locked, making it
very annoying for your target to get you into their locks.
Fighting the Gears
Fighting other I-Gears
Equip an Edrill
with bonuses to Valid Angle so you get an easier lock and more constant
hits, because IG vs. IG often turns into quick dog fights before
boosting away again. Do not be afraid to use your movement skills, Back Move Mach, Turn Around, and Hypermoving
(Hypermoving only if you have enough Skill to spend). If your enemy got
the jump on you, a nice trick to do is point your gear down, barrel
roll then smash Back Move Mach during it, so you roll all of their
incoming missiles, you are suddenly behind and above them, and you get
another roll in once the BMM is completed, rolling even more missiles.
Open fire.
It all comes down to player skill when versing another I-Gear, and weaponry if they are evasion build.
Fighting B-Gears
There are two
ways to do this, and it all comes down to what you are most comfortable
with. You need to avoid every single shot they take at you, otherwise
you will be severely damaged, if not killed in one hit. To do so,
barrel roll their Air Bombing (it has the green animation and sounds
like Missile Shot). When you see the animation go off, wait until you
actually see the Bawoos,
a lot of good B-Gears fake it to make people roll too early, allowing
the B-Gear a free shot. Bawoos have a 4 second reattack time, while
barrel rolling is 3 seconds, so you can come out completely untouched.
If in a fast engine; keep your distance. B-Gear’s
need to be close to do their damage, so use this to your advantage.
Watch as they chase you, a B-Gear that knows how to play will try
cutting you off from the sides, so stay mobile and unpredictable. If
caught in a dog fight, use your movement skills. They have the same
skills, and can keep Air Bombing/Ground Bombing toggled while using
them. Boost off after you take shots at them, you are faster, so gain
ground then go right back at them, while staying out of their range.
Use reattack Arrows so you keep pressure on them. When chasing B-Gears,
equip Edrills or Lion Sniper II if you have it. They only go 460 (unless 86, which is 520 boost then), so Edrills are difficult to outrun.
If in a midspeed or slow engine, stay behind them as
if you were fighting an I-Gear. They cannot do anything at all to you
then, and because of the 4 second reattack on Bawoos, you have a huge
advantage on them if using Arrows, especially reattack Arrows. Barrel
roll their shots, and keep shooting whenever you are locked.
Fighting M-Gears
They will most likely be in their 0-speed engine, and Reverse Engine
can really make this a pain. They dominate in 1 vs. 1, so expect a
difficult if not impossible fight. The best way to fight M-Gears that
some people find is equipping your best turning engine (named Base) and
trying to keep the M-Gear under pressure, making it spend all of its
Skill on healing and Reverse Engine. Use full damage, or full reattack
Arrows, their high defense will brush off any other missile type.
The best way to take on an M-Gear is to simply bring
help. Attack build I-Gears will do insane amounts of damage to them,
but if you’re an evasion build you will want help unless your attack
stat is nearing 200 (level 80+ I-Gears get this much eventually).
Fighting A-Gears
Two options: Abuse their minrange and break Siege Mode lock by staying extremely
close to them, or stay out of their range and use your evasion to your
advantage. Both are very hard to do, an I-Gear is naturally weak to the
A-Gear.
They will almost always throw Barrier up, which lasts
for 15 seconds and missiles will not damage them. Your guns will,
though. If you are alone and their gun does a lot of damage to you,
boost away (past 1600m) and wait for Barrier to wear off. It is best to
use reattack Arrows to chew through as much of their HP as possible,
and they have a lot of it.
source http://aircodex.org/Game/I-Gear