Here is everything we need to do over the summer to complete the animation.
- Get renders working in mental ray / convert textures to .map ? - The newest nick rig file (with extra edge loop on the eye and mouth o-shape control) was messing up the wrists and eyes in all of the shots - Figure out why the shirt isn't showing up in the renders - Put a black blinn material on Nick's and the AI's soccer cleats in their referenced files. - Replace Nick's old thin teeth with the new thicker teeth? - Constraints for the helmet to Nick's hands and head,
keyframe animation for putting the helmet on, and find an alternative to the sudden "helmet flip"
- Push the hair inside of the helmet
- Put card in hand in Shot 4
- Motion Builder animation for Shot AS0210b (one of
Nick's tricks that wasn't in the animatic)
- Motion Builder for Nick juggling for the credits (AS0402b and AS0402c) - Motion Builder for AI actions
- Position AI animations into all of the soccer
shots / line him up with Nick's movements
- Keyframe the goalie dive, soccer ball flying into the goal, and the camera keyframes for this shot - Goalie gloves with either an extrude, lattice, or just a black
texture or material - Add cloth simulation in all shots - Change frame offset for arcade screens in each arcade shot - Fix or tweak Nick's hair stiffness and/or intersection. - Soccer field grass - Soccer field appearing effect - Soccer net cloth sim or soft body sim - Corner flags waving in the wind - Soccer ball animation placement and key framing AS0205c 176 - 213 AS0206d 182 - 225 AS0207b 177 - 212 AS0210b 123 - 192 Dribble1a 123 - 170 - Decide on final camera angles and shot order for the soccer trick montage - Helmet HUD - Soccer scene audio - Keyframing for the last shot at the end of the animation, back in the arcade - Credits |