ATEC 4345

UTDallas
Spring 2010

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746days since
Project Due Date

Final To Do List

posted May 11, 2010 11:14 PM by David Lyons   [ updated May 25, 2010 10:20 PM ]
Here is everything we need to do over the summer to complete the animation.

- Get renders working in mental ray / convert textures to .map ?

- The newest nick rig file (with extra edge loop on the eye and mouth o-shape control) was messing up the wrists and eyes in all of the shots
- Figure out why the shirt isn't showing up in the renders

- Put a black blinn material on Nick's and the AI's soccer cleats in their referenced files.
- Replace Nick's old thin teeth with the new thicker teeth?
- Constraints for the helmet to Nick's hands and head, keyframe animation for putting the helmet on, and find an alternative to the sudden "helmet flip"
- Push the hair inside of the helmet
- Put card in hand in Shot 4
- Motion Builder animation for Shot AS0210b (one of Nick's tricks that wasn't in the animatic)
- Motion Builder for Nick juggling for the credits (AS0402b and AS0402c)
- Motion Builder for AI actions
- Position AI animations into all of the soccer shots / line him up with Nick's movements
- Keyframe the goalie dive, soccer ball flying into the goal, and the camera keyframes for this shot
- Goalie gloves with either an extrude, lattice, or just a black texture or material
- Add cloth simulation in all shots
- Change frame offset for arcade screens in each arcade shot
- Fix or tweak Nick's hair stiffness and/or intersection.

- Soccer field grass
- Soccer field appearing effect
- Soccer net cloth sim or soft body sim
- Corner flags waving in the wind
- Soccer ball animation placement and key framing
    AS0205c 176 - 213
    AS0206d 182 - 225
    AS0207b 177 - 212
    AS0210b 123 - 192
    Dribble1a 123 - 170

- Decide on final camera angles and shot order for the soccer trick montage

- Helmet HUD
- Soccer scene audio

- Keyframing for the last shot at the end of the animation, back in the arcade

- Credits